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Steam News16 April 20262mo ago

Major Update 2.6.425. House Building and Armor Fortification

In this update, we added the Armor Fortification mechanic and about 20 new parts for house construction: half-timbered and stone, as well as territory paving. Later we will add windows, doors and other decorations.

In this update7

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Full Wild Terra 2: New Lands update

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What changed

7 fixes10 additions14 changes0 removals
  • Balance
  • Events
  • Gameplay
  • Store
  • Fixes
addedIn this update, we added the Armor Fortification mechanic and about 20 new parts for house construction: half-timbered and stone, as well as territory paving. Later we will add windows, doors and other decorations.
changedThe Easter event will last another 7-10 days.
addedConstruction:Added new parts for house construction (half-timbered and stone). All parts are modular and compatible with each other and with log parts.
addedConstruction:Added and organized categories in the construction menu for greater convenience.
addedConstruction:Fences (outdoor fencing) now have different names from Walls to avoid confusion with modular house parts.
addedConstruction:Added the ability to pave the territory of a dominium (building "Cobblestone Paving"). Paving is available only on the largest dominium and covers the entire territory at once. Other paving skins will be added later.
From level1120From level increased, buffmaximum cap for the Immunity to Damage bonus40%45%maximum cap for the Immunity to Damage bonus increased, buff

Wild Terra 2: New Lands changes

addedIn this update, we added the Armor Fortification mechanic and about 20 new parts for house construction: half-timbered and stone, as well as territory paving. Later we will add windows, doors and other decorations.
changedThe Easter event will last another 7-10 days.
addedAdded new parts for house construction (half-timbered and stone). All parts are modular and compatible with each other and with log parts.
addedAdded and organized categories in the construction menu for greater convenience.
addedFences (outdoor fencing) now have different names from Walls to avoid confusion with modular house parts.

In this update, we added the Armor Fortification mechanic and about 20 new parts for house construction: half-timbered and stone, as well as territory paving. Later we will add windows, doors and other decorations.

The Easter event will last another 7-10 days.

Get Wild Terra 2 and packs:

https://wildterra2.com/

Thank you very much for your activity, feedback, and support. Thanks to you, the game gets better with every update!

Update 2.6.425 Changelog

Construction:

  • Added new parts for house construction (half-timbered and stone). All parts are modular and compatible with each other and with log parts.

  • Added and organized categories in the construction menu for greater convenience.

  • Fences (outdoor fencing) now have different names from Walls to avoid confusion with modular house parts.

  • Added the ability to pave the territory of a dominium (building "Cobblestone Paving"). Paving is available only on the largest dominium and covers the entire territory at once. Other paving skins will be added later.

  • Ceilings can now be rotated before placement.

  • Fixed several bugs with house part construction.

  • Improved vegetation materials. Flowers and bushes are now also removed on player buildings.

Armor Fortification:

  • Added the Armor Fortification mechanic for heavy and light armor.

  • Fortification requires a consumable item — Reinforcement Kit (three types, depending on the required level of the item being fortified — for example, wearing Iron Armor requires level 20).

  • Reinforcement Kits can be found in loot from final dungeon chests, world bosses, and with a low chance from Kobolds (on Hard and Nightmare). Reinforcement Kits can also be crafted in the crafting menu.

  • To fortify an item, click on it in the inventory and select the appropriate option. Each armor piece can be fortified up to +20.

  • Fortification up to +2 is safe. Each subsequent fortification succeeds with a 70% chance. On failure, the item's durability and fortification level will drop to 0. Be careful when taking risks!

  • The first 10 fortification levels add a bonus that reduces all incoming damage (except DoT and plague) by 0.1 per level. From level 11 to 20, the bonus alternates between Immunity +0.25% and damage reduction by 0.2.

  • For the top (shirt) and bottom (pants) armor pieces, at +10 and +20 fortification, an additional random bonus is granted!

Plague Island:

  • Plague damage is now displayed in a separate "purple" color above the player.

  • Peaceful zones near the village on Plague Island have been closed.

  • All monsters in the "Dark Forest" and "Swamp Marshes" of Plague Island now deal a small amount of plague damage. Plague spiders in the Dark Forest now leave a "plague cloud" with their attacks instead of direct plague damage (once every 15 seconds).

  • Increased spawn distance of all mobs in the Dark Forest by 20% from the edge of the zone.

Other Improvements and Fixes:

  • Changed the experience gain formula for the "Heavy Armor" skill. Now, even when absorbing part of the damage, the player will receive experience. Amount of experience = amount of damage absorbed, taking into account all modifiers and bonuses.

  • Increased the maximum cap for the Immunity to Damage bonus from 40% to 45%. The rate of obtaining this bonus per level of the Heavy Shields skill has been reduced by approximately 2 times.

*Previous values allowed reaching the maximum 40% too easily (best shield + low level / bad shield + high level). We reduced the gain from different sources so that all of them matter, and increased the maximum bonus to give something to strive for!*

  • Added the Empty Flask recipe to the pottery machine.

  • After death, the player now respawns with 30% health, and after fainting with 40%.

  • When fainting, the player now loses 10 satiety of each type.

  • Player satiety is now consumed at 1 unit every 4 seconds when stamina is not full.

  • Successfully catching a fish while fishing now costs 10 stamina.

  • Fixed a bug where a mob's attack did not interrupt the player's "Fishing" action.

  • Regular bears now ignore 10% of the player's damage absorption when attacking.

  • Slightly improved the display of the Picnic pet bed skin.

  • Added a clearer description for the "Cloak of Stones" quest.

Source

Steam News / 16 April 2026

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