What changed
1 fix1 addition1 change0 removals
addedFeaturesAdd smart drawing, where the currently playing card doesn't count towards total hand size (Suggested by @vetres3) - If you lose all your health in the same play that kills all enemies, you win and are healed to 1 health (Suggested by @cychloryn) - Fountains water at the end of the turn, not the start (Suggested by @dead3y3_yt)
fixedBug FixesFix master volume resets to full every time you open the game (Found by @tomadto) - Fix garden items don't count towards Season of Power (Found by @cychloryn ) - Fix UI says high power even when you skip over it (Found by @cychloryn and Joe) - Fix garden items block hearts of plants above (Found by @atranimal and Joe) - Fix FPS target dropdown visually resets, but target doesn't actually reset (Found by @tomadto) - Fix SFX volume slider doesn't affect all SFX (Found by @tomadto) - Fix some card descriptions don't fit on screen by moving cards higher on hover (Found by @cychloryn and @dead3y3_yt) - Fix X.5 effects don't always match card description (Found by @mysticuno, Zeawen, and Dee) - Fix strength depleted by plant that adds strength and does attack, even if no strength was used by the plant (Found by Zeawen) - Fix Season of Plenty not unlocking when exactly 30 plants are discovered (Found by @lnnocentbystndr) - Fix hovering mouse below garden causes tiles to freak out (Found by @atranimal)
changedBalanceThe Changing Tide boss health reduced 160 -> 120. And move Slams does 28 -> 24 damage. This is a balance change to make the demo more accessible.
The Changing Tide boss health160→120↓The Changing Tide boss health decreased, nerfmove Slams does28→24↓move Slams does decreased, nerfWild Seasons changes
addedAdd smart drawing, where the currently playing card doesn't count towards total hand size (Suggested by @vetres3) - If you lose all your health in the same play that kills all enemies, you win and are healed to 1 health (Suggested by @cychloryn) - Fountains water at the end of the turn, not the start (Suggested by @dead3y3_yt)
fixedFix master volume resets to full every time you open the game (Found by @tomadto) - Fix garden items don't count towards Season of Power (Found by @cychloryn ) - Fix UI says high power even when you skip over it (Found by @cychloryn and Joe) - Fix garden items block hearts of plants above (Found by @atranimal and Joe) - Fix FPS target dropdown visually resets, but target doesn't actually reset (Found by @tomadto) - Fix SFX volume slider doesn't affect all SFX (Found by @tomadto) - Fix some card descriptions don't fit on screen by moving cards higher on hover (Found by @cychloryn and @dead3y3_yt) - Fix X.5 effects don't always match card description (Found by @mysticuno, Zeawen, and Dee) - Fix strength depleted by plant that adds strength and does attack, even if no strength was used by the plant (Found by Zeawen) - Fix Season of Plenty not unlocking when exactly 30 plants are discovered (Found by @lnnocentbystndr) - Fix hovering mouse below garden causes tiles to freak out (Found by @atranimal)
changedThe Changing Tide boss health reduced 160 -> 120. And move Slams does 28 -> 24 damage. This is a balance change to make the demo more accessible.
Features
- Add smart drawing, where the currently playing card doesn't count towards total hand size (Suggested by @vetres3) - If you lose all your health in the same play that kills all enemies, you win and are healed to 1 health (Suggested by @cychloryn) - Fountains water at the end of the turn, not the start (Suggested by @dead3y3_yt)
Bug Fixes
- Fix master volume resets to full every time you open the game (Found by @tomadto) - Fix garden items don't count towards Season of Power (Found by @cychloryn ) - Fix UI says high power even when you skip over it (Found by @cychloryn and Joe) - Fix garden items block hearts of plants above (Found by @atranimal and Joe) - Fix FPS target dropdown visually resets, but target doesn't actually reset (Found by @tomadto) - Fix SFX volume slider doesn't affect all SFX (Found by @tomadto) - Fix some card descriptions don't fit on screen by moving cards higher on hover (Found by @cychloryn and @dead3y3_yt) - Fix X.5 effects don't always match card description (Found by @mysticuno, Zeawen, and Dee) - Fix strength depleted by plant that adds strength and does attack, even if no strength was used by the plant (Found by Zeawen) - Fix Season of Plenty not unlocking when exactly 30 plants are discovered (Found by @lnnocentbystndr) - Fix hovering mouse below garden causes tiles to freak out (Found by @atranimal)
Balance
- The Changing Tide boss health reduced 160 -> 120. And move Slams does 28 -> 24 damage. This is a balance change to make the demo more accessible.