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wildrift.leagueoflegends.com29 July 20261mo ago

[WEB] Wild Rift Patch 7.2b Notes [WRF_Patch6C_Global_064_R001]

Welcome to Patch 7.2b! This patch is focused on follow-up balance adjustments across champions, items, runes, and systems.

In this update15

Full notes

Full Wild Rift update

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What changed

4 fixes3 additions55 changes1 removal
  • Balance
  • Store
  • Events
  • Gameplay
  • Fixes
  • UI and audio
changedWelcome to Patch 7.2b! This patch is focused on follow-up balance adjustments across champions, items, runes, and systems. We're addressing a few standout performers, lifting up underperforming picks and items, and continuing to fine-tune recent gameplay changes based on how they've landed with players.
changedIceborn GauntletIceborn Gauntlet has been underperforming, even on the champions it's designed for. To make it a more appealing first major purchase in lane, we're increasing its stat efficiency and improving the value it provides early in the game.
changedIceborn GauntletPrice: 3100 → 3000
changedIceborn GauntletMax Health: 250 → 300
changedLuden's EchoDamage: 110 + 10% Ability Power → 140 + 15% Ability Power
changedLuden's EchoCooldown: 10 → 9
Price:31003000Price: decreased, nerfMax Health:250300Max Health: increased, buffCooldown:109Cooldown: decreased, buffAttack Damage:2530Attack Damage: increased, buff

Welcome to Patch 7.2b! This patch is focused on follow-up balance adjustments across champions, items, runes, and systems. We're addressing a few standout performers, lifting up underperforming picks and items, and continuing to fine-tune recent gameplay changes based on how they've landed with players.

Reminder: content will be released throughout the patch.

GAMEPLAY CHANGES

ITEMS

Iceborn Gauntlet

Iceborn Gauntlet has been underperforming, even on the champions it's designed for. To make it a more appealing first major purchase in lane, we're increasing its stat efficiency and improving the value it provides early in the game.

Base stats

  • Price: 3100 → 3000

  • Max Health: 250 → 300

Luden's Echo

We're happy with the overall state of high-tier mage items, but Luden's Echo has fallen behind the rest. Despite its solid stat efficiency, it's underperforming across the board, so we're strengthening its passive to better reinforce the item's burst mage identity.

Echo:

  • Damage: 110 + 10% Ability Power → 140 + 15% Ability Power

  • Cooldown: 10 → 9

Magnetic Blaster

Critical strike marksmen have been struggling to keep up. We're increasing their Attack Damage to improve their scaling, while avoiding additional Attack Speed or on-hit power that could benefit other builds disproportionately.

Base Stats

Attack Damage: 25 → 30 Lord Dominik's Regards

Critical strike marksmen are a little too weak in the current meta, especially when it comes to cutting through front-line tanks. To better support their mid- and late-game scaling, we're increasing the Attack Damage on Lord Dominik's Regards.

Base Stats

  • Attack Damage: 25 → 30

Navori Quickblades

Navori Quickblades has been underperforming on the champions it's intended for. To help it come online earlier and better compete with other item choices, we're lowering its cost.

Base Stats

  • Price: 2800 → 2700

RUNES

Botanist

Botanist was designed to reward players for making the most of plants around the Rift. Over time, however, it has become more of a universal scaling rune thanks to the amount of gold it provides. We're reducing its gold generation to bring the rune back toward its intended role and put greater emphasis on plant-focused gameplay.

Gold gained from destroying plants: 30 → 10

OTHER ADJUSTMENTS

Champion Bounty System Adjustments

Since the new Champion Bounty System launched, we've seen a significant drop in one-sided stomps while only slightly increasing the rate of comeback victories. That's a healthy outcome overall, but bounty generation from farming and kills has been a little too aggressive, making teams with a lead feel overly punished for playing well. We're reducing bounty accumulation so leading teams can press their advantage with more confidence.

  • Positive Bounty / Neutral: Gold from minions, monsters, support items, Smite, and similar sources required for each 1 bounty: 20 → 25

  • All States: Gold required from champion kills and assists to earn 1 Bounty: 3 → 3.5

GAME MODE CHANGES

AAA ARAM

Champion adjustments

Bard

  • Healing provided: 100% → 120%

Rakan

  • Damage dealt: 100% → 105%

  • Damage taken: 95% → 90%

  • This change also applies to ARAM

Irelia

  • Damage dealt: 110% → 115%

  • This change also applies to ARAM

Nocturne

  • Damage taken: 85% → 75%

  • This change also applies to ARAM

Diana

  • Damage dealt: 110% → 115%

  • Damage taken: 110% → 115%

Riven

  • Damage dealt: 110% → 115%

Vex

  • Damage dealt: 100% → 110%

Kennen

  • Damage taken: 100% → 85%

  • This change also applies to ARAM

Zilean

ARAM:

  • Damage taken: 100% → 110%

  • Damage dealt: 100%→ 85%

AAA ARAM:

  • Damage taken: 100% → 85%

Xin Zhao

  • Damage taken: 105% →115%

Jarvan IV

  • Damage dealt: 100% → 85%

  • This change also applies to ARAM

Ahri

  • Damage taken: 100% → 90%

Galio

  • Damage taken: 100% → 90%

Lissandra

  • Damage dealt: 100% → 105%

ARAM:

  • Damage taken:100% → 90%

Pyke

  • Damage taken: 110% → 120%

Nasus

  • (1) Ability stacks gained for killing a minion: 8 → 18

  • (1) Ability stacks gained for killing a cannon minion or champion: 32 → 24

  • This change also applies to ARAM.

Be Magical

  • Conversion ratio: 240% → 270%

Cycle of Life

  • Shield duration: 6s → 10s

Covenant Pact

  • Charge speed increased by 40%

Bloodborne Valor

  • Effect per stack: Doubled. Maximum stacks halved.

  • Duration: 12s → 20s

Arrowstorm: Mist

  • The windup before the first stun is reduced, but the stun duration is shortened.

Samadhi Wind

  • Now pulls enemies toward the center, allowing it to trigger Shifting Debris/

Thunderbolt

  • Enhanced effect duration after casting the ultimate: 12s → 20s

Quickcool

  • Cooldown reduction each time: 1.5s → 2s

Strength Through Steel

  • Ability Haste per point of Armor and Magic Resist: 0.2 → 0.3

  • Size gained per 20 Armor and Magic Resist: 1% → 2%

  • Maximum Ability Haste: 100 → 150

  • Maximum Size: 50% →100%

Empowered Crowd Control

  • Permanent Heal and Shield Power: 0.4% → 1%

  • Permanent maximum Health: 4 + 1000% Heal and Shield Power → 10 + 2000% Heal and Shield Power

  • Cooldown: 0.5s → 1s

Slow Detonation

  • Damage: 15 + 5/level → 20 + 8/level

Calamitous Combo

  • Permanent Adaptive Force: 0.2 → 0.4

Mana Surge

  • Healing: 150% of Mana spent → 200% of Mana spent

Blood Pact: Armor

  • Item Haste per 1% missing Health: 0.8 →1.2

Blood Pact: Scorched

  • Maximum Bonus Attack Damage: 60 → 80

  • Maximum Bonus Ability power: 120 → 180

Bug fixes

  • Fixed an issue where some exclusive items' component stats were slightly stronger than the completed item. As a result, the affected items' stats or build paths have been adjusted.

  • Fixed an issue where Ghostblade could not be activated after using a Legion Elixir.

  • Further fixed an issue where some melee champions could randomly roll Show Me Your Blade.

Unbound Frenzy

Doomsday T-Hex

Wild Trample

  • Base Damage: 45/80/115/150→50/75/100/125

  • Ability Power Ratio: 0.2 → 0.1

  • Maximum Health Ratio: 3% → 2%

(2) T-Hex Tailsweep

  • Bonus Armor and Magic Resistance: 2/3/4/5% → 1.5/2/2.5/3%

  • Shield ratio based on maximum Health: 2% → 1.5%

(3) T-Hex Strike

  • Cooldown: 18/17/16/15s → 20/19/18/17s

(4) Doomsday Program/Impending Doom

  • Initial shield base value: 200/400/600 → 150/300/450

  • Initial shield Ability Power ratio: 0.4 → 0.2

  • Initial shield maximum Health ratio: 10/15/20% → 10/12.5/15%

SYSTEM CHANGES

Legendary Ranked Weekend Challenge Adjustments

  • The bonus Champion Score, Legendary Ranked Factor, and other related values players can earn in the Legendary Ranked Weekend Challenge will now be adjusted based on their current Legendary Ranked tier. The higher the tier, the higher the cap on those values.

  • At the same time, we've slightly increased the conversion efficiency for lower-tier players gaining Legendary Ranked Factor, helping summoners join the challenge more smoothly and continue progressing.

Ranked and Legendary Ranked Activity Rule Adjustments

  • We will remove the old activity decay rule that applied to Master and above, meaning players will no longer lose marks or have their points decay for going seven consecutive days without playing Ranked or Legendary Ranked.

  • After this adjustment, summoners can arrange their match time more flexibly based on their own schedule without being constrained by the activity decay rule.

  • Thank you all for your continued attention and support. We wish everyone a great time in game and a smooth journey through the Rift!

BUG FIXES

  • Fixed an issue where the screen would not rotate automatically after entering the game on some devices.

  • Added a poster option to lobby character settings under out-of-match personalization.

  • Optimized main interface support for iPhone 17 Pro Max.

  • Added detailed champion stats to the Champions and Lane tabs in Profile.

Source

wildrift.leagueoflegends.com / 29 July 2026

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