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wildrift.leagueoflegends.com15 July 20261mo ago

Wild Rift Patch Notes 7.2a

Welcome to Patch 7.2a! We're making a handful of balance changes this update to address some standout performers while bringing a few weaker champions back into the fight.

In this update15

Full notes

Full Wild Rift update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes1 addition37 changes1 removal
  • Balance
  • Gameplay
  • Maps
  • Store
  • Fixes
changedWelcome to Patch 7.2a! We're making a handful of balance changes this update to address some standout performers while bringing a few weaker champions back into the fight. As always, we'll continue monitoring the meta and make further adjustments as needed.
changedMana ChargeMax Mana increased per stack: 6 → 5
changedManamuneWith Tear of the Goddess now a basic item, Manamune has been reaching its power spike too quickly. We're slowing its stacking speed and reducing the damage from Muramana's passive.
changedMana ChargeMax Mana increased per stack: 18 → 14
changedMuramanaAttack Damage ratio of the bonus damage when abilities deal damage to enemies: 6% → 4.5%
changedSeraph's EmbraceWith the updated item progression, Seraph's Embrace has been providing more shielding than intended. We're reducing its shield strength to bring it back in line.
Max Mana increased per stack:65Max Mana increased per stack: decreased, nerfMax Mana increased per stack:1814Max Mana increased per stack: decreased, nerfArmor Penetration:1210Armor Penetration: decreased, nerfAttack Damage:2520Attack Damage: decreased, nerf

Welcome to Patch 7.2a! We're making a handful of balance changes this update to address some standout performers while bringing a few weaker champions back into the fight. As always, we'll continue monitoring the meta and make further adjustments as needed.

Reminder: content will be released throughout the patch.

GAMEPLAY CHANGES

ITEMS

Tear of the Goddess

Manamune and Archangel's Staff have been overperforming, and the early accessibility of Tear of the Goddess has made stacking too efficient. We're slightly slowing its stacking speed.

Mana Charge

  • Max Mana increased per stack: 6 → 5

Manamune

With Tear of the Goddess now a basic item, Manamune has been reaching its power spike too quickly. We're slowing its stacking speed and reducing the damage from Muramana's passive.

Mana Charge

  • Max Mana increased per stack: 18 → 14

Muramana

Shock

  • Attack Damage ratio of the bonus damage when abilities deal damage to enemies: 6% → 4.5%

Seraph's Embrace

With the updated item progression, Seraph's Embrace has been providing more shielding than intended. We're reducing its shield strength to bring it back in line.

Lifeline

  • Shield Ratio based on Mana: 20% → 16%

Blade of the Ruined King

After its Attack Damage was buffed, Blade of the Ruined King has been performing a bit better than expected on melee champions, so the team is making a simple, direct nerf.

Ruined Strikes

  • Target’s current health damage: 10% (melee) → 8.5% (melee)

Armorcrusher Boots

Armorcrusher Boots have been outperforming the other Tier 3 boots, especially on the champions best suited to them. We're reducing their power to give opponents more room to respond.

Base Stats

  • Armor Penetration: 12 →10

  • Attack Damage: 25 → 20

GAME MODE CHANGES

AAA ARAM

Augment Adjustments

Mountain Mover

  • Time required per stack: 1s → 1.25s

  • Active duration: 6s → 5s

Whale

  • Removed the build paths for all special items.

Battlefield Adjustments

  • Minion Movement speed is increased by 50 after 10:00 of game time.

  • Champion respawn timer increased by 5s after 15:00 of game time.

Item Adjustments

Legionary Potion

  • Added legionary potion to the shop for 3,333 gold.

Champion Adjustments

Bard

  • Damage dealt: 100% → 110%

  • Damage taken: 90% → 85%

Taliyah

  • Damage dealt: 90% → 100%

  • This change also applies to ARAM.

Skarner

  • Damage dealt: 100% → 110%

  • Damage taken: 100% → 90%

  • This change also applies to ARAM.

K’Sante

  • Damage dealt: 100% → 110%

  • This change also applies to ARAM.

Rumble

  • Damage dealt: 100% → 105%

  • Damage taken: 90% → 85%

Olaf

  • Damage dealt: 100% → 110%

Ezreal

  • Damage taken: 105% → 100%

Zyra

  • Damage dealt: 100% → 105%

  • Damage taken: 100% → 95%

Mel

  • Damage dealt: 90% → 100%

  • Damage taken: 105% → 100%

  • This change also applies to ARAM.

Graves

  • Damage dealt: 110% →115%

  • Damage taken: 85% → 80%

Draven

  • Damage dealt: 100% → 105%

  • Damage taken: 100% → 95%

Twisted Fate

  • Damage dealt: 100% → 105%

  • Damage taken: 100% → 95%

Dr. Mundo

  • Damage taken: 100% → 110%

Ambessa

  • Damage taken: 85% → 90%

Nunu & Willump

  • Damage dealt: 110% →115%

BUG FIXES

  • Fixed an issue where Dusk and Dawn would not trigger correctly when Diana had one stack of Moonsilver Blade.

  • Fixed an issue where Searing Crown could fail to deal damage.

  • Fixed an issue where Zyra’s plants could incorrectly trigger rune and item effects while Blackfire Torch was equipped.

  • Fixed an issue where Zyra’s plants could not correctly apply the Magic Resist reduction from Bloodletter’s Curse while Blackfire Torch was equipped.

GAME MODE CHANGES

AAA ARAM

  • Fixed an issue where Infernal Conduit could be triggered by burn effects other than champion abilities.

  • Fixed an issue where Sanguine Gift could accumulate damage dealt to minions.

  • Fixed an issue where Masterwork did not enhance true damage.

  • Fixed an issue where class-exclusive AP items still incorrectly granted 7% Magic Penetration.

  • Fixed several interaction issues between Disappearing Act and movement abilities.

  • Fixed an issue where the bonus item slots granted by Whale and Stroke of Luck could not stack.

  • Fixed an issue where melee champions could obtain Draw Your Sword.

  • Fixed an issue where Cho'Gath gained Feast stacks inconsistently in Arena Mode.

Source

wildrift.leagueoflegends.com / 15 July 2026

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