In this update10
Full notes
Full Wicked Island update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Security
- Events
- Balance
- UI and audio
Wicked Island changes
Servant Overhaul, Apothecary & Better Steam Deck Support
The first update of the year is live! This patch focuses heavily on stability and deepening the core gameplay loops. The biggest change is a complete rewrite of the Servant System. I wasn't happy with the bugs and inconsistencies in the old code, so I tore it down and rebuilt it to be more robust.
Along with this technical overhaul, we have a new, high-stakes method for taming, a new crafting profession (The Apothecary), significant improvements to combat feel, and dedicated Steam Deck support.
Here are the highlights.
Feature Highlight: The Bonding Ritual
Taming is no longer just a transaction; it is a test of survival. To tame a creature, you must now use the appropriate item to initiate a Bonding Ritual.
The Risk: The ritual requires vulnerability. You must survive a duration without armor or weapons.
The Reward: If you survive the timer, the bond is consummated, and the servant is yours.
This turns taming into a tense gameplay challenge rather than just a resource sink.
New Crafting: The Apothecary Bench
We are expanding the economy with the Apothecary Bench. This new station allows for more specialized crafting and ties into the new accessory slots, giving you more control over your build.
Combat & Movement Flow
Combat should feel snappier. I’ve added double-jump animations, increased air control, and tweaked melee combos so you can move sooner after finishing an attack chain. Ranged combat has also been made deadlier—enemies will now aim vertically, so high ground is no longer total safety.
🎮 Steam Deck & Performance
FSR Implementation: We have replaced the generic DLSS fallback with AMD FSR (FidelityFX Super Resolution).
Why this matters: For Steam Deck users (and anyone without an RTX card), this is a big improvement. You should see a significant boost in framerate and clearer visuals without draining your battery as fast.
Official Controller Layout: With the new hotbar slots and UI changes, the default controls might feel off.
We have a new, optimized controller layout specifically for this update. Big thanks to Ludranos for creating this setup!
Patch Notes
🔥 Systems & Mechanics
Servant System Overhaul: Complete code rewrite of the servant backend. This should resolve persistent issues with leveling, summoning, and state management.
- New Taming MechanicAdded "The Bonding Ritual." Taming now requires surviving a timer while vulnerable (no armor/weapons) to earn a servant.
- Apothecary ProfessionAdded the Apothecary Bench for crafting Pheromones required to initiate the taming ritual.
Crafting QoL: Crafting stations now pull materials from your Inventory, your Hotbar, and the Station’s container simultaneously.
- Resource GatheringIncreased the physical size of branches and carrots to make foraging less tedious.
⚔️ Combat & AI
Ranged AI: Archers and ranged enemies can now aim vertically (pitch) to hit players above or below them as well as have better aiming overall.
Boss Loot: Bosses will now only drop Lore Clues on the first defeat (subsequent kills drop standard loot).
Projectile Scaling: Enemy projectile damage now scales with character level. Player bow damage now scales with Bow stats + Player Level.
- Melee FlowReduced the recovery time after the final hit of a melee combo, allowing for faster movement.
👗 Customization & Gear
- Accessories ExpansionAdded 4 new Accessory Slots and multiple new accessory items.
- Cosmetic SlotsAdded 2 new Cosmetic Slots and 2 new cosmetic items.
Light Armor Buff: Light Armor now grants a passive Sprint Speed bonus.
- New WeaponsAdded 2 new Bows and a Legendary Bow (found in a new unique chest).
Guiding Light: This item has been moved to the Accessory slot.
✨ Visuals & Immersion
Immersion Physics: Refactored breast and glute physics. They now react more accurately to different morph sliders and have a lower CPU cost.
- Procedural AnimationAdded character lean and tilt based on acceleration and rotation for more grounded movement.
- AtmosphereAdded idle animations for slaves in some stations (e.g., anvil, tub, tannery) to make bases feel alive.
- Low Health FXAdded a visual vignette and heartbeat audio when HP is critical.
Intimate Scenes: Scenes now visually hide armor rather than un-equipping it. No more re-equipping gear after a scene.
- New Scene endingAdded some sound/visual effects when a scene ends.
🛠️ Balance & Tweaks
Progression: Successful Evasions and Damage Absorption now grant Armor XP.
- Pregnancy ChangesIncreased "Bulk" cost while pregnant (stamina penalty). Switched the penalty from Armor Rating → Evasion.
- BreedingBreeding stations now produce Seed instead of babies directly. Adjusted the cost of raising offspring.
Survival: Hunger and Sleep degeneration rates have been slowed to better match the day/night cycle.
- EconomyReduced glass cost for Empty Bottles. Changed Steel Bar recipe (1 Iron Bar + 2 Brimstone) + lots of other minor balancing changes.
- InventorySlightly increased slot count for Chests and Player Inventory. Expanded Hotbar to 8 slots .
⚙️ Fixes
- Tree PhysicsFixed the "Space Program" bug—cutting down trees should no longer launch the player (or the tree) out of the map.
Arrow Sticky: Enemy arrows now visually stick to the player mesh on impact.
- CollisionFixed capsule issues with Wasps and Bears to make combat consistent.
Mesh Fixes: Solved "Crotch Stretching" distortion on multiple armors.
- Scene ScalingFixed scale mismatch in specific lesbian scenes so animations align better (still needs some work).
- WeatherFixed a bug where snow would never trigger in starting zones.
Base Building: Trees and Ores should no longer spawn inside player bases.
Loot Drop: Destroying a container now correctly drops its contents on the ground rather than deleting them.
Plus lots of stuff not covered here..
Note: Because of the Servant System rewrite, if you encounter any odd behaviour with old saves regarding existing servants, please report them. Old servants should convert over to the new system,
Source
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