Full notes
Full Wicked Island update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Balance
Wicked Island changes
Changed the sword and arrow trail VFX to not run on the gpu, as this causes AMD performance issues (and maybe some older Nvidia cards as well). This should hopefully fix the performance stutter on attack experienced on some systems.
Issue where player physics changed from pause menu.
Tweaked exp gain for servants to not create runaway scenarios on higher servant levels.
Issue where some enemies t-posed when getting staggered
Added some particle effect on items to make finding them easier. Tweaked lootbag model and draw distance
Several tweaks to shadows to improve performance
Changed shortbow sale price
Tweaked some FSR settings to hopefully make it turn on properly.
Source
Changelog.gg summarizes and formats this update. How we read updates.
