Full notes
Full Who Do Voodoo update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Who Do Voodoo changes
Hi Everyone! We’re a team of six creatives at Kuixo. For years, we developed mobile games. Now we’re working on Who Do Voodoo, our first PC title and the game that feels the most like us.
So why the change?
Working in mobile taught us a lot and gave us a strong foundation. Who Do Voodoo was always designed with multi-platform potential in mind, but during development, it started to feel more aligned with a PC experience, at least for now.
At Kuixo, we see games as a blend of art and technology. We care about mechanics and innovation, but also about style, emotion, and worldbuilding. We hoped to craft an experience that feels alive and meaningful, something that brings people together, makes them laugh, and turns into shared memories.
With Who Do Voodoo, we’re finally creating the kind of experience we’ve always dreamed of. It’s strange, fun, chaotic, and full of heart. Just like us.
Thank you for being here and joining us on this journey!
What kind of game would you want to create if you had the chance?
Source
Changelog.gg summarizes and formats this update. How we read updates.
