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Steam News7 June 20215y ago

Monthly update 1st of June 2021

Monthly update 1st of June 2021 This Month we have been working very hard on the beginning of the game and now we are in the final art stage of the Level, we have some images we would like to show you, this has been a l

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Full Whiteside update

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What changed

0 fixes2 additions1 change0 removals
  • Maps
  • Performance
  • Gameplay
addedMonthly update 1st of June 2021 This Month we have been working very hard on the beginning of the game and now we are in the final art stage of the Level, we have some images we would like to show you, this has been a lot of work as we have no levels in the game that are set in the day time, so we had to create a new skybox and then tweak with the lighting and the fog in order to get the right feel, we are now in a place where we feel happy with it but some of this could change later on so don’t take this as absolute.
addedUnexpectedly EPIC have released an early version of their new engine (Unreal Engine 5), and we also have an option to move our game over to Unreal engine 5, however this isn’t going to be as straight forward as clicking a button then making the switch, we need to ensure we can do this and the plugins we are using are also going to work in the engine if they don’t then we will have to make a hard decision do we re-write our plugins again and make the switch or do we stay in Unreal engine 4. Hopefully in a month or two we will know if it’s worth the change as Unreal engine 5 does have some amazing tech that we really could use for optimization.
changedOn a personal note I am currently in the process of moving house so this will mean that development might be slow for the next 2-3 weeks but once I am all fully moved in then we should be up and running and will finally get this game finished and in your hands!

Whiteside changes

addedMonthly update 1st of June 2021 This Month we have been working very hard on the beginning of the game and now we are in the final art stage of the Level, we have some images we would like to show you, this has been a lot of work as we have no levels in the game that are set in the day time, so we had to create a new skybox and then tweak with the lighting and the fog in order to get the right feel, we are now in a place where we feel happy with it but some of this could change later on so don’t take this as absolute.
addedUnexpectedly EPIC have released an early version of their new engine (Unreal Engine 5), and we also have an option to move our game over to Unreal engine 5, however this isn’t going to be as straight forward as clicking a button then making the switch, we need to ensure we can do this and the plugins we are using are also going to work in the engine if they don’t then we will have to make a hard decision do we re-write our plugins again and make the switch or do we stay in Unreal engine 4. Hopefully in a month or two we will know if it’s worth the change as Unreal engine 5 does have some amazing tech that we really could use for optimization.
changedOn a personal note I am currently in the process of moving house so this will mean that development might be slow for the next 2-3 weeks but once I am all fully moved in then we should be up and running and will finally get this game finished and in your hands!

Monthly update 1st of June 2021 This Month we have been working very hard on the beginning of the game and now we are in the final art stage of the Level, we have some images we would like to show you, this has been a lot of work as we have no levels in the game that are set in the day time, so we had to create a new skybox and then tweak with the lighting and the fog in order to get the right feel, we are now in a place where we feel happy with it but some of this could change later on so don’t take this as absolute.

Unexpectedly EPIC have released an early version of their new engine (Unreal Engine 5), and we also have an option to move our game over to Unreal engine 5, however this isn’t going to be as straight forward as clicking a button then making the switch, we need to ensure we can do this and the plugins we are using are also going to work in the engine if they don’t then we will have to make a hard decision do we re-write our plugins again and make the switch or do we stay in Unreal engine 4. Hopefully in a month or two we will know if it’s worth the change as Unreal engine 5 does have some amazing tech that we really could use for optimization.

On a personal note I am currently in the process of moving house so this will mean that development might be slow for the next 2-3 weeks but once I am all fully moved in then we should be up and running and will finally get this game finished and in your hands!

Source

Steam News / 7 June 2021

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