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Steam News2 March 20215y ago

Frosty Studios Monthly Update

Hi guys sorry for not giving any updates for last month, we have been mad busy! We have managed to get a lot of things done mainly level design, you have probably seen some images of a cave, we have finally finished out

Full notes

Full Whiteside update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes0 removals
  • Performance
  • UI and audio
  • Gameplay
changedWe have managed to get a lot of things done mainly level design, you have probably seen some images of a cave, we have finally finished out the main layout of the cave and it is now in its final detail phase then it will go into optimization, then polishing! We expect this to be done in 1-2 weeks.
addedDestruction: That’s right! We have added some destructible meshes for the cave, we don’t want to give away a spoiler but take our word for it there is a really intense section in the cave level! A lot of work was done to get this to work and be optimised but it does still need a little more work in the optimization part.
addedFacial animation: We will also be putting a focus on facial animation so our NPC’s have good reactive facial expression and also they we need to add in mouth syncing for the voice acting this could take a lot of time and we have started doing research into this we expect this may take some time as we need to create a system that can do this automatically as doing it by hand will take too long.
changedOnce the above has been done we will be working on level tweaking we know we have two more levels to start and finish which will bring the games total of levels to around 35, some are these levels are sub levels for main levels for examples the sewers have 4 sub levels. Then we will work on sub levels for other levels that need to be completed and then last we just need to optimize everything and then do final polishing then all our levels will be completed. We are hoping the game will take our developers around 2 hours to run through which by our estimations will make the game be around a 6-10 hour game depending on the player. Please stay tuned

Whiteside changes

changedWe have managed to get a lot of things done mainly level design, you have probably seen some images of a cave, we have finally finished out the main layout of the cave and it is now in its final detail phase then it will go into optimization, then polishing! We expect this to be done in 1-2 weeks.
addedDestruction: That’s right! We have added some destructible meshes for the cave, we don’t want to give away a spoiler but take our word for it there is a really intense section in the cave level! A lot of work was done to get this to work and be optimised but it does still need a little more work in the optimization part.
addedFacial animation: We will also be putting a focus on facial animation so our NPC’s have good reactive facial expression and also they we need to add in mouth syncing for the voice acting this could take a lot of time and we have started doing research into this we expect this may take some time as we need to create a system that can do this automatically as doing it by hand will take too long.
changedOnce the above has been done we will be working on level tweaking we know we have two more levels to start and finish which will bring the games total of levels to around 35, some are these levels are sub levels for main levels for examples the sewers have 4 sub levels. Then we will work on sub levels for other levels that need to be completed and then last we just need to optimize everything and then do final polishing then all our levels will be completed. We are hoping the game will take our developers around 2 hours to run through which by our estimations will make the game be around a 6-10 hour game depending on the player. Please stay tuned

Hi guys sorry for not giving any updates for last month, we have been mad busy!

We have managed to get a lot of things done mainly level design, you have probably seen some images of a cave, we have finally finished out the main layout of the cave and it is now in its final detail phase then it will go into optimization, then polishing! We expect this to be done in 1-2 weeks.

We take a lot of pride with our level design we want every area to feel unique for the player and this takes time.

Destruction: That’s right! We have added some destructible meshes for the cave, we don’t want to give away a spoiler but take our word for it there is a really intense section in the cave level! A lot of work was done to get this to work and be optimised but it does still need a little more work in the optimization part.

What’s next?

We will start to work on the beginning of the game this needs re doing as we have learnt so much and we know we could do better so the whole beginning of the game will be getting a massive rework.

Facial animation: We will also be putting a focus on facial animation so our NPC’s have good reactive facial expression and also they we need to add in mouth syncing for the voice acting this could take a lot of time and we have started doing research into this we expect this may take some time as we need to create a system that can do this automatically as doing it by hand will take too long.

Once the above has been done we will be working on level tweaking we know we have two more levels to start and finish which will bring the games total of levels to around 35, some are these levels are sub levels for main levels for examples the sewers have 4 sub levels. Then we will work on sub levels for other levels that need to be completed and then last we just need to optimize everything and then do final polishing then all our levels will be completed. We are hoping the game will take our developers around 2 hours to run through which by our estimations will make the game be around a 6-10 hour game depending on the player. Please stay tuned

Source

Steam News / 2 March 2021

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