In this update3
Full notes
Full White Knuckle update
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What changed
- Events
- Compatibility
- Maps
- Gameplay
- Workshop
White Knuckle changes
Happy Halloween everyone! Grab a handful of candy, a big mug of cider, and lock in to this year's Autumn Event!
[c]Attention Staff: The current Dive Team has failed to respond. Stimulant flow from organism is at a 10,362 hour low.[/c]
[c]Medical Team: Neural rejection detected, beta, cell 32. Condemned may awaken from emulation, Requesting enforcement team.[/c]
Steam post image View store page Escape Your Internment
Update Features
An All New Challenge Map. Unlocked so long as you have reached 250 meters in any mode! Also comes with it's own hardmode leaderboard and variation.
New Mechanic: Stealth! You can now crouch to lower your visibility from many hostile creatures. Very important in the Parasite area due to [REDACTED]
New Item: Hand Scanner! First found in the Parasite map, this item shows you the location of items and creatures nearby. Once the map is beaten, the scanner will show up in hidden areas of the main campaign!
New Weapon: The Wrench! Works like a hammer, but is a wrench! Once Parasite is completed, it can be found in the Campaign.
New Mode Specific Items: Fuel Cells, Inoculator.
New Denizen: The Phage. Part of the Organism's immune system. Don't get spotted, stay hidden. If you get infected, find an inoculation.
New Denizen: The Screecher. Alerts nearby Phages to your location.
The Parasite Event will last until November 7th, but after it concludes the mode will remain available in it's own tab on the main menu!
Steam post imageSteam post image
White Knuckle Beta 0.51
Fixes for the main game!
Fixed the Face having a harder time killing the player after 35k meters in endless Abyss.
Fixed the Toxic Fog event applying the debuff after the player has died.
Fixed the Endless Abyss intro unloading in certain configurations.
You can no longer grab Bloodbug Worker corpses.
Steadied Stance should work properly against steam and some other hazards now.
Certain items will no longer stay visible after entering a computer.
Fixed the save-scan animation staying if you leave the computer too quickly.
Added extra collision geo underneath the walkway in Forlorn Gateway, to help prevent accidental clipping.
Fixed z-fighting textures in Deep Storage 17.
Source
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