Full notes
Full Whispers of the Seasons update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Events
- Performance
Whispers of the Seasons changes
Added occlusion culling on forest props
Added variable timing for nights, less time in night overall unless still doing quests
Changed brightness system to help players see while still preserving visuals
Made quest particles slightly more noticeable, fixed ordering issues
Daytime cycle can now still happen during lose event
Minor bug fixes and adjustments
We are now a full week into the launch of Whispers of the Seasons, and I am happy to say that people seem to be enjoying it! With the closing of the final "Hotfix", I wanted to lay out some general expectations on where Whispers of the Seasons is to go from here.
In it's current state, Whispers of the Seasons takes up more processing power and is less organized internally than I'd realistically prefer, so my next efforts are going to be optimization and structuring in order to pave the way for releases on other platforms.
As far as new content goes, it's not something that we aren't considering, but this version of Whispers of the Seasons was built to be a full experience. As a result, any new features and mechanics we may add need to go through a lot of testing before we can be happy considering them for the final product.
This process may take a minute, so in the meantime expect to see minor bug fixes and adjustments as we catch them.
Thank you all for giving our game your time, and for all of the feedback we have received over the past week. Launching a game is an incredibly nerve-wracking experience and I am grateful for the reception we have gotten!
Until next time, -Jawbone Games
Source
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