Dear community! Whispers in the Moss has entered a two-week July sales campaign. We've also released the 1.1 update, so what better time to pick up the game than now! The 1.
Full notes
Full Whispers in the Moss update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes8 additions9 changes0 removals
UI and audio
Gameplay
Balance
Store
changedWhile the game has received excellent feedback, I've been diligently taking notes on all the criticism, suggestions, and ideas too. By far, the thing that has received the most mentions in this regard is the UI and especially the clunky saving. The update provides an important fix with a Quick Save feature, quickly available as you step on any Save Crystal.
addedAnother wish I've heard from many players regards the bestiary, and how it should be accessible in-game too. This turned out very challenging to implement since I had coded the bestiary system in a way that was not compatible with this idea. It took me a pretty long time, but I'm happy to announce that I did manage to squeeze it in eventually. The bestiary is now available from the 'Hunts' menu by pressing ENTER.
changedI added a new way to navigate the menus, but only after the release did I realize that it's not compatible with Steam's own hotkeys. So, SHIFT+TAB will now allow you to browse backwards in the field and battle menus, but it also activates the Steam interface. :-D This will be changed to CTRL+TAB in the next update.
addedI wanted to add native gamepad support too, but it will have to wait because I wanted to get this update out quicker. Anyway, there is some good news for SteamDeck users, as according to several reviewers and test players, the game should be functional with the SteamDeck, although you'll have to adjust the controls manually. I haven't tested it myself, and the game is not verified, but feel free to give the demo or the full version a try. There are also several third-party apps that allow game controllers to emulate keyboard input, but I do realize it's a clunky extra step for the player. Hopefully one for the future.
addedThe 1.1 update does not include new story content. As far as I'm aware, only a handful of players have finished Whispers in the Moss by now, and I'm not aware of anyone approaching a 100 % run either yet, so additional content didn't seem relevant yet. If you think you're having a strong run, I'd love to hear from you! Feel free to share a screenshot of your Hunts/Skills/Status tabs or your Bestiary-% and show them off to fellow players (and me!).
addedAnyway, I hope you enjoy the new features. Keep those suggestions coming!
Whispers in the Moss changes
changedWhile the game has received excellent feedback, I've been diligently taking notes on all the criticism, suggestions, and ideas too. By far, the thing that has received the most mentions in this regard is the UI and especially the clunky saving. The update provides an important fix with a Quick Save feature, quickly available as you step on any Save Crystal.
addedAnother wish I've heard from many players regards the bestiary, and how it should be accessible in-game too. This turned out very challenging to implement since I had coded the bestiary system in a way that was not compatible with this idea. It took me a pretty long time, but I'm happy to announce that I did manage to squeeze it in eventually. The bestiary is now available from the 'Hunts' menu by pressing ENTER.
changedI added a new way to navigate the menus, but only after the release did I realize that it's not compatible with Steam's own hotkeys. So, SHIFT+TAB will now allow you to browse backwards in the field and battle menus, but it also activates the Steam interface. :-D This will be changed to CTRL+TAB in the next update.
addedI wanted to add native gamepad support too, but it will have to wait because I wanted to get this update out quicker. Anyway, there is some good news for SteamDeck users, as according to several reviewers and test players, the game should be functional with the SteamDeck, although you'll have to adjust the controls manually. I haven't tested it myself, and the game is not verified, but feel free to give the demo or the full version a try. There are also several third-party apps that allow game controllers to emulate keyboard input, but I do realize it's a clunky extra step for the player. Hopefully one for the future.
addedThe 1.1 update does not include new story content. As far as I'm aware, only a handful of players have finished Whispers in the Moss by now, and I'm not aware of anyone approaching a 100 % run either yet, so additional content didn't seem relevant yet. If you think you're having a strong run, I'd love to hear from you! Feel free to share a screenshot of your Hunts/Skills/Status tabs or your Bestiary-% and show them off to fellow players (and me!).
Dear community! Whispers in the Moss has entered a two-week July sales campaign. We've also released the 1.1 update, so what better time to pick up the game than now!
The 1.1 update will provide many important tweaks to improve the game experience further. For a full update log, check below.
While the game has received excellent feedback, I've been diligently taking notes on all the criticism, suggestions, and ideas too. By far, the thing that has received the most mentions in this regard is the UI and especially the clunky saving. The update provides an important fix with a Quick Save feature, quickly available as you step on any Save Crystal.
Another wish I've heard from many players regards the bestiary, and how it should be accessible in-game too. This turned out very challenging to implement since I had coded the bestiary system in a way that was not compatible with this idea. It took me a pretty long time, but I'm happy to announce that I did manage to squeeze it in eventually. The bestiary is now available from the 'Hunts' menu by pressing ENTER.
I added a new way to navigate the menus, but only after the release did I realize that it's not compatible with Steam's own hotkeys. So, SHIFT+TAB will now allow you to browse backwards in the field and battle menus, but it also activates the Steam interface. :-D This will be changed to CTRL+TAB in the next update.
I wanted to add native gamepad support too, but it will have to wait because I wanted to get this update out quicker. Anyway, there is some good news for SteamDeck users, as according to several reviewers and test players, the game should be functional with the SteamDeck, although you'll have to adjust the controls manually. I haven't tested it myself, and the game is not verified, but feel free to give the demo or the full version a try. There are also several third-party apps that allow game controllers to emulate keyboard input, but I do realize it's a clunky extra step for the player. Hopefully one for the future.
The 1.1 update does not include new story content. As far as I'm aware, only a handful of players have finished Whispers in the Moss by now, and I'm not aware of anyone approaching a 100 % run either yet, so additional content didn't seem relevant yet. If you think you're having a strong run, I'd love to hear from you! Feel free to share a screenshot of your Hunts/Skills/Status tabs or your Bestiary-% and show them off to fellow players (and me!).
Anyway, I hope you enjoy the new features. Keep those suggestions coming!
Best regards, – Tapio
Whispers in the Moss, Update 1.1, Released July 3, 2024
AddedQuick SaveAdded a 'Quick Save' feature when stepping on a Save Crystal. Will save on slot #1.
AddedQuit to DesktopAdded a 'Quit to Desktop' option in the game menu.
Bestiary Access: You can now view the bestiary in-game by pressing ENTER when the 'Hunts' tab is open in the menu.
Venom Balance: Made Rosemary items much cheaper to balance the venom status effect.
Venom Bug Fix: Character's HP amount in the menu will now update as a character takes field venom damage (the bug prevented the menu from updating, and you couldn't see the damage taken).
Item Shop: When browsing for items in an item shop, you can now see the equipped status of jewel-type items.
AdjustedImproved InteractionsIncreased the interaction/activation area for various places and objects.
Fishing Minigame: Some balance and bug fixes applied to the fishing minigame.
AdjustedCapture SkillAdjusted the success rate for Veda's 'Capture' skill.
AdjustedSteal SkillAdjusted the success rate for Orion's 'Steal' skill.
Bug Fixes: Numerous other small bug fixes implemented.
Dialogue Fixes: Numerous small dialogue adjustments made.
Balance Tweaks: Numerous small balance adjustments made.