Update log
Full Whiskerwood update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Gameplay
- UI and audio
- Balance
Patch #23
Performance improvements is a constant struggle for us. Every time we improve the performance: players just build bigger islands! We like that. It is an honour as a game dev to have players push our games to its limits. Going forward we will continue to work on pushing those performance limits further.
While I have your attention, I want to direction you to this incredible new mod made by our first time modder Green Grove!
[dynamiclink href="https://steamcommunity.com/sharedfiles/filedetails/?id=3703659403&searchtext="]Players have asked for metrics and charts for a while, and it is impressive to see it arrive as a mod.
Daniel
Lead Programmer on Whiskerwood
Changelog
v0.6.188 Patch #23
Features
Add configuration for heater auto-pause temperature
Add Steam Booster variant with steam socket under track
Gameplay
Snow is now being removed more aggressively under cover
Whiskers at minecart station will only board minecart if their destination is in the direction of departure. Only applies to non-looping tracks
Whiskers are soaked and slowed if walking in heavy rainfall without cover. Terrain and buildings will block rain
Switch saving to the autosave file when exiting. Instead of the main save file
Optimization
Optimize long whisker list scrolling by using delayed instantiation
Optimize rain effect to reduce fps impact at high graphics settings
Optimize draw cost when viewing lists of hundreds or more Whiskers
Optimize rendering of large warehouse stockpiles
Optimize thread synchronization to improve CPU fill rate
UI
Redesign the Heater UI
Add toggle to allow overflow on belt filters
Bugs
Fix light not being updated correctly in some cases when removing light blockers
Fix snow being displayed underwater
Fix mine support beams not always being cleaned up properly during local updates.
Cannonballs can no longer be avoided by saving and loading during firing.
Fix farmers idle at workplace never leaving to address hunger during the day unlike other workplaces
Fix incorrect warning icons persisting after copy-pasting settings between warehouses or input hoppers
Fix dining hall containing ghost light
Daily report screen now accounts for approval spent during end-of-day pause
Fix camera rotation bindings not sticking if camera is set to smooth rotation
Fix missing lamp to small and medium warehouses
Fix belt animation speed not matching item move speed on belts
Mod API
Add icons and toolbar tables to modapi
Add support for scrolling when many decorations have been added by mods
Fix removing a mod which added a new item, causing the savefile to crash if the the mod is later removed
Acknowledgements
Thank you to MysticalBacon on Discord for reporting that mine beams weren’t cleaned up correctly
Thank you to DaXoPsy on the Steam forums for suggesting steam booster variant
Thank you to Toby on the Discord for reporting the farmer starvation issue
Thank you to PherretDan on the Discord for reporting erroneous warnings after copy/paste
Thank you to Phlimmphlam on the Discord for reporting the floating light in the dining hall building
Thank you to Fret on the Discord for making a resource adding mod, and reporting the crash on removal so we could expand that mod support
Thank you to NyxAntheia on the Discord for reporting the camera binding bug
Thank you to Alastor on the Discord for reporting the end of day approval bug
Thank you to MysticalBacon on Discord for reporting that light values were not correctly updated.
Thank you to L33cher and iceball12 on the Discord for suggesting the pause menu quit related saves redirect to the autosave instead of main save file
Thank you to Buckminsterfullerene on the Discord for suggesting we add the
Source
