Whiskerwood
Steam News 27 March 20261mo ago

Patch #22: Reduced Pillars Underground, Copy & Paste Building Settings

Patch #22 You can now quickly copy settings from one building to other buildings of the same type! Most configurable buildings now support Ctrl+C for copying, and Ctrl+V for pasting the building's configuration! A new m…

Update log

Full Whiskerwood update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes11 additions13 changes0 removals
  • Gameplay
  • Workshop
  • UI and audio
addedA new masonry styled long stone stairs are now available as the default variety to the stone long stairs. Being a variety this does not replace any existing stairs, but instead is now an option you can use when building new stairs.
changedNow for the bigger details: Reduced Pillars!
changedWhat we've done is implement a slightly more complex solution. Now pillars will spawn to support the entrances to mined cells, but will not spawn within the mined volume. Thus any underground city or cavern you've mined will be clear and visible, without unsightly pillars blocking the view.
addedSpeaking of mods, I want to point you to 3 new mods by 2 new modders:
changedFeaturesMine support pillars now only spawn to retain walls or to support overhangs like mine shaft entrances, resulting in better underground visibility.
addedFeaturesAdd rebindable terraform tool hotkey defaulting to J key
Nerf netter production speed211 to 377sReduce fish produced per fishing dock cycle2 to 1

Patch #22

You can now quickly copy settings from one building to other buildings of the same type! Most configurable buildings now support Ctrl+C for copying, and Ctrl+V for pasting the building's configuration!

A new masonry styled long stone stairs are now available as the default variety to the stone long stairs. Being a variety this does not replace any existing stairs, but instead is now an option you can use when building new stairs.

Now for the bigger details: Reduced Pillars!

I need to explain what this means exactly. It does not refer to supports, the things built out of wood underneath buildings or paths. Instead this refers to the pillars that mining used to create. These pins got extreme when players built large underground caverns, and one of our most popular mods simply deleted them wholesale.

What we've done is implement a slightly more complex solution. Now pillars will spawn to support the entrances to mined cells, but will not spawn within the mined volume. Thus any underground city or cavern you've mined will be clear and visible, without unsightly pillars blocking the view.

This is our headline feature for this patch, but if you were already using the "No Support Beams" mod I suppose you will not see any difference.

Speaking of mods, I want to point you to 3 new mods by 2 new modders:

  1. WhiskerTraits: [dynamiclink href="https://steamcommunity.com/sharedfiles/filedetails/?id=3673601103"]

  2. Storage Indicator[dynamiclink href="https://steamcommunity.com/sharedfiles/filedetails/?id=3689132110"]

  3. FancyDecoratives[dynamiclink href="https://steamcommunity.com/sharedfiles/filedetails/?id=3689878412"]

Please consider checking out those mods and leaving upvotes and words of encouragement! It is wonderful to see players make our game into their game :)

Daniel

Lead Programmer on Whiskerwood

Changelog

v0.6.187 Patch #22

Features

  • Mine support pillars now only spawn to retain walls or to support overhangs like mine shaft entrances, resulting in better underground visibility.

  • Self-supporting structures can be used to replace mine support pillars.

  • You can now copy the configuration of a selected building and paste it to others.

  • Add rebindable terraform tool hotkey defaulting to J key

  • Reduce visual max opacity of pollution

  • Make Whiskerwood default to 60fps cap to reduce GPU consumption by default on low end PCs

  • Switch default Steam Deck controls to improved community layout preset

  • The Spice Grinder industry now has animation when running.

Gameplay

  • Improved how whiskers distribute themselves when searching for bathing services

  • Houses consistently keep front facing window in their variant version

  • Add new visuals for Stone Stairs. Previous visuals are now a variant option.

  • Add new plant decorative “Small Bush” with 3 variants

  • Add new path decorative “Stone Wall”

  • Nerf netter production speed from 211 to 377 seconds per cycle

  • Reduce pollution generated by bakeries

  • Reduce fish produced per fishing dock cycle from 2 to 1

  • Internal logic to distribute farmers and prioritize harvest for farming efficiency has been adjusted such that assigned priority fields now should always take precedence.

UI

  • Improved Bathing Dock / Bathhouse UI to better communicate usage and added a statistics tab

  • New Copy/Paste buttons at top of most building UIs. Allows saving off a building’s settings and pasting them to others.

  • New Copy/Paste hotkeys CTRL+C and CTRL+V when a building is selected

  • Alternate camera-orbit key moved from CTRL to ALT

  • The selected tab on windows is preserved when selecting another building of the same type

  • Marking farm fields as Priority now has sound

Bugs

  • Fix seating UI in Cafe and Dining Hall overlapping worker selection widget.

  • Fix loaded camera position not matching exactly as when game was saved.

  • Fix saves with extreme population sizes sometimes causing whiskers to stand still

  • Fix whiskers sometimes getting stuck walking through ladder

Source

Steam News / 27 March 2026

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