Whiskerwood
Steam News 20 April 20261mo ago

Whiskerwood News Roundup at the Hooded Horse April Sale

Like the hardworking Whisker colonists, the Whiskerwood Dev team has been hard at work creating and releasing new patches. Recent updates have allowed players more control over the function of many buildings, allowed th…

Update log

Full Whiskerwood update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes3 additions1 change0 removals
  • Gameplay
  • Performance
  • Store
addedLike the hardworking Whisker colonists, the Whiskerwood Dev team has been hard at work creating and releasing new patches. Recent updates have allowed players more control over the function of many buildings, allowed these settings to be copied and pasted on most configurable buildings, and, as always, made a few optimizations to ensure these new systems run at peak efficiency, much like your colony should be. Here's a roundup of all the recent development news for Whiskerwood that you might have missed!
addedNew Mechanics, New Building Settings & Tons of OptimizationIn Whiskerwood's most recent patches, lead programmer Daniel has been focused on implementing key pieces of player feedback, adding new management options, building options, and, as always, improving performance.
addedNew Mechanics, New Building Settings & Tons of OptimizationIn Patch #21 , Daniel added 2 new long-time player requests. Firstly, the ability to ban Whiskers from eating from warehouses is a powerful law, so make sure you have enough dining facilities. The second change is the ability to relocate your starting Central Warehouse and Trade Dock with enough approval. https://steamcommunity.com/games/2489330/announcements/detail/519740949754020136 Patch #22 added the ability for players to save copy and paste settings on most configurable buildings, allowing players to easily standardize building settings. This patch also reduces the sprawl of mining pillars, allowing players to create cleaner, less cluttered underground caverns. https://steamcommunity.com/games/2489330/announcements/detail/490469001193848978 Patch #23 is an optimization-heavy patch, focusing on improving player experience and performance, allowing players to continue making larger colonies with further ease. This patch also added heater options for auto-pausing at set temperatures. https://steamcommunity.com/games/2489330/announcements/detail/493847788110482149 Thanks for reading the roundup! ~ The Hooded Horse Team
changedNew Mechanics, New Building Settings & Tons of Optimizationhttps://store.steampowered.com/app/2489330/Whiskerwood/

Like the hardworking Whisker colonists, the Whiskerwood Dev team has been hard at work creating and releasing new patches. Recent updates have allowed players more control over the function of many buildings, allowed these settings to be copied and pasted on most configurable buildings, and, as always, made a few optimizations to ensure these new systems run at peak efficiency, much like your colony should be. Here's a roundup of all the recent development news for Whiskerwood that you might have missed!

Whiskerwood is also part of the Hooded Horse April Sale at 35% off. Check it out and the other games included in the Publisher Sale.

Hooded Horse April Sale

New Mechanics, New Building Settings & Tons of Optimization

In Whiskerwood's most recent patches, lead programmer Daniel has been focused on implementing key pieces of player feedback, adding new management options, building options, and, as always, improving performance.

In Patch #21, Daniel added 2 new long-time player requests. Firstly, the ability to ban Whiskers from eating from warehouses is a powerful law, so make sure you have enough dining facilities. The second change is the ability to relocate your starting Central Warehouse and Trade Dock with enough approval. https://steamcommunity.com/games/2489330/announcements/detail/519740949754020136 Patch #22 added the ability for players to save copy and paste settings on most configurable buildings, allowing players to easily standardize building settings. This patch also reduces the sprawl of mining pillars, allowing players to create cleaner, less cluttered underground caverns. https://steamcommunity.com/games/2489330/announcements/detail/490469001193848978 Patch #23 is an optimization-heavy patch, focusing on improving player experience and performance, allowing players to continue making larger colonies with further ease. This patch also added heater options for auto-pausing at set temperatures. https://steamcommunity.com/games/2489330/announcements/detail/493847788110482149 Thanks for reading the roundup! ~ The Hooded Horse Team

https://store.steampowered.com/app/2489330/Whiskerwood/

Source

Steam News / 20 April 2026

Open original