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Steam News2 July 20242y ago

0.69.1 Released.

Hey all, we've been very busy since the Campaign Mode launch! We've been reading all of your feedback and thinking about next steps for the game. To get things started, here are some quality-of-life updates for you.

In this update3

Full notes

Full Whisker Squadron: Survivor update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey all, we've been very busy since the Campaign Mode launch! We've been reading all of your feedback and thinking about next steps for the game. To get things started, here are some quality-of-life updates for you.

What changed

5 fixes2 additions6 changes1 removal
  • Balance
  • Gameplay
  • Fixes
  • Compatibility
changedCHANGES/IMPROVEMENTS:Increased Multi Missile damage from 18 to 25 and increased damage per upgrade.
changedCHANGES/IMPROVEMENTS:Increased Crater Missile damage from 10 to 20 and increased damage per upgrade.
changedCHANGES/IMPROVEMENTS:Increased Precision Missile damage from 60 to 80.
addedCHANGES/IMPROVEMENTS:Tight Boosts now have a bit of "auto aim" to make them a bit easier.
removedCHANGES/IMPROVEMENTS:Laser turrets and other projectile enemies will no longer fire at you from extreme angles/offscreen.
changedCHANGES/IMPROVEMENTS:Reduced number of enhanced enemies slightly.
Multi Missile damage1825Multi Missile damage increased, buffCrater Missile damage1020Crater Missile damage increased, buffPrecision Missile damage6080Precision Missile damage increased, buff

Whisker Squadron: Survivor changes

changedIncreased Multi Missile damage from 18 to 25 and increased damage per upgrade.
changedIncreased Crater Missile damage from 10 to 20 and increased damage per upgrade.
changedIncreased Precision Missile damage from 60 to 80.
addedTight Boosts now have a bit of "auto aim" to make them a bit easier.
removedLaser turrets and other projectile enemies will no longer fire at you from extreme angles/offscreen.

CHANGES/IMPROVEMENTS:

Increased Multi Missile damage from 18 to 25 and increased damage per upgrade.

Increased Crater Missile damage from 10 to 20 and increased damage per upgrade.

Increased Precision Missile damage from 60 to 80.

Lowered missile drop rate on some enemies slightly.

Tight Boosts now have a bit of "auto aim" to make them a bit easier.

Laser turrets and other projectile enemies will no longer fire at you from extreme angles/offscreen.

Reduced number of enhanced enemies slightly.

Made some balancing changes within challenges regarding win conditions, time limits, and mods provided.

Drone Snipers now stop charging whenever they lose line of sight.

Added some "Tight Boost" areas to final boss fight.

Improved some character dialog.

BUG FIXES:

Fixed some bugs where music would stop playing or repeat the incorrect tracks.

Fixed some rare lockup bugs and "soft locks" where levels didn't end

Fixed "soft lock" where text got stuck on the screen and other problems ensued.

Fixed issue where roll deflector would miss projectiles after a long chain of deflections.

Made Roll Deflector and Spin Block "extension time" more consistent.

ROADMAP

Thanks for all of your amazing feedback since our Campaign Mode launch! Our creative director Aaron wrote up a roadmap post on the forums detailing what's coming next for the game and sharing some thoughts on on the Campaign Mode update went. We'd love your feedback!

And as always, we'd love your feedback on the public beta branch if you'd like to get the earliest peek at what's in the pipeline for the next update.

Thanks! -The Flippfly team.

Source

Steam News / 2 July 2024

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