Full notes
Full Whisk update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
hey whiskers! we're back with a small patch for the demo. the team is hard at work building fresh abilities and stages for you to enjoy at the game's launch! keep a close eye on our discord for playtesting opportunities! 👀
What changed
- Maps
- Security
- UI and audio
- Events
- Gameplay
- Fixes
Whisk changes
we're soo close to 400 reviews on the Whisk Demo page! thank you to everyone who has reviewed ❤️
physics changes
cat and object physics should be significantly more stable now (we're also removing a couple leaderboard entries that relied on exploits)
environmental forces like wind now apply during dashes. this is subtle for now, we may revisit the tuning later!
quality of life
campaign select is clearer now about how to unlock demo bonus
added gamepad navigation support for the wishlist button in the main menu
added a "join discord" button to the main menu
added mouse side-button input prompt textures
added a "don't submit runs to leaderboard" checkbox to the settings menu (must be turned on by the host)
updated localization for all supported languages (en, es-ES, ja, ko, pt-BR, ru, zh-Hans)
ring intro changes
visual updates to look nicer, minimal routing changes
cloud challenge changes
visual updates to look nicer, minimal routing changes
overhang changes
visual updates to look nicer, with dark blue water and a new look for slime vines
momentum intro changes
spike pits subtle art improvements
audio
player footstep and landing sounds made louder
ring challenge audio cleaned up
added act select hover and select UI SFX
ambient system overhaul (subtle water sounds and others added in stages)
bug fixes
fixed lost cat being invisible on clients after death or reset
fixed input toggle staying active after a double-click throw
Source
Changelog.gg summarizes and formats this update. How we read updates.
