Full notes
Full Whisk update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Fixes
- UI and audio
- Maps
- Balance
we are getting ready to put the Act 2 secret playtest live on march 26 until april 1.
you'll be able to play if you signed up and referred on Whisk Hub or if you play with someone who has access!
more secret playtests will come after if you sign up and refer! ːtabbycatː
ring challenge improvements
sleepy gates to open faster in most cases because we improved the frequency by which challenges' monitor the post completion cat safety requirement
fixed bug where challenges would wait a delay before checking for the first time if the challenge is completable
fixed a bug where challenges' cat safety condition would sometimes not succeed if you were jumping while holding the cat
bug fixes
fixed an issue where players couldn't select a character when playing with inconsistent connections to each other
added a setting option to switch sides in split screen
fixed bug where leaderboard entries in other languages didn't render correctly
fixed issue where resets while holding alt-fire could cause input to be dropped
also, last week we patched a few stage changes:
forest intro changes
logs are now slightly wider and easier to stand on :loggers:
simplified platforming to require less repetitive jumping
reduced the size of the side cliff on the right, to give more room for speedrunning routes
forest vista changes
simplified dirt patch at the bottom of the starting area to reduce chances you lose speed from bumping into the grass
here kitty kitty changes
simplified platforming for climbing back to up to the top of the team toss area
Source
Changelog.gg summarizes and formats this update. How we read updates.
