In this update3
Full notes
Full Where Birds Go to Sleep update
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What changed
- Maps
- UI and audio
- Gameplay
Where Birds Go to Sleep changes
Sorry for the long radio silence. We have been working hard on the game and made some really great progress. We're still working on our feature complete demo and have been prototyping different maps.
Here are a couple of things we've already implemented:
Inventory and Stats
If you have played our public demo, you'll remember the “Mindmap” screen, which was accessed by pressing “M” contained ideas about everything - the quests, the items you carry and lore.
The Mindmap has been separated into more traditional categories. The first is the inventory which allows you to browse, inspect, equip and use your collected items. Your accrued character traits were hidden in the previous demo, but now the system is transparent and you will be able keep track of them.
There’s also Thoughts, Clues and Nighthawks, we’ll keep those for another update.
Further UI Redesigns and Polish
We have been hard at work on a big UI overhaul, polish and quality of life improvements. We want to save some of the bigger ones for the next update.
New items get marked in the inventory by a dot on the tab it's in, and get a sheen to signal they're new.
Narrative Log & Dialogue Skipping
Due to popular demand, we have implemented a narrative log. You'll be able to summon it during dialogues to see what has been said, and the options you have chosen.
Another very sought after feature - “dialogue skipping” has been in the plans forever but originally we only wanted to enable it if you were replaying the game - this is not the case anymore, it'll be available from the get-go.
When you press "cancel" (ie "B" on an xbox controller), a text popup will appear on the bottom of your screen telling you to press it again to skip, to prevent you from accidentally skipping.
| Day/Night Cycle | |
|---|---|
| We have not mentioned this in the past, but the game features a day/night cycle! Actually, it’s more of a morning/dusk/midnight cycle. The three different daytime states make different areas accessible, they are used in various puzzles and give the world a different look. | Steam post image |
Feedback is super important to us, and we're looking forward to releasing our feature complete demo into the wild to see what you all have to say about it!
And last but not least… FISHING. Yes, you can fish in the game. Look out for the next update to keep up with Cormo’s angling escapades.
Source
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