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Steam News9 April 20251y ago

Steampost of Lesser Updates 2

We’ve been hard at work on the game and our new feature complete demo. It’s all coming together steadily, and we thought it’s time to share some more with you: It's not gambling - you're not playing for money.

In this update5

Full notes

Full Where Birds Go to Sleep update

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What changed

0 fixes2 additions4 changes0 removals
  • Gameplay
  • Maps
  • Server
addedWe’ve been hard at work on the game and our new feature complete demo. It’s all coming together steadily, and we thought it’s time to share some more with you:
changedIt's not gambling - you're not playing for money. Just for your life.This might be performing an acrobatic feat, trying not to throw up, or deciding whether Cormo’s will or yours will prevail. But the most important of them all is of course - FISHING.
changedIt's not gambling - you're not playing for money. Just for your life.Cormo can find fishing spots - but he never seems to catch any fish. In our game, you will fish out everything BUT fish - from utensils to old memorabilia. But don’t be sad, these items can be repurposed as gifts you can give to other characters , but more on that in a later update.
changedA Tapestry WithinAlmost every dialogue choice in the game subtly changes Cormo’s personality. The personality stats you get from choices were previously not shown anywhere at all, causing a lot of confusion as to what choices really did. Later, we created a section for them in the Inventory but it felt a bit too cramped. Now, stats have their own screen with flashy artwork and animations.
changedChart the UnknownIn a few of our previous news posts, you could get a glimpse of our exploration mechanics and the map. In our next update, we’ll show more.
addedHelp us make the game better!The time for our new demo releasing is drawing ever closer. We've run a few rounds of testing on our Discord server that yielded invaluable feedback, helping us shape the game and make it better. We'd like to continue this trend, so if that's something you're interested in, join our server for when the new testing call opens: https://discord.gg/YSFbT3HzrH

Where Birds Go to Sleep changes

addedWe’ve been hard at work on the game and our new feature complete demo. It’s all coming together steadily, and we thought it’s time to share some more with you:
changedThis might be performing an acrobatic feat, trying not to throw up, or deciding whether Cormo’s will or yours will prevail. But the most important of them all is of course - FISHING.
changedCormo can find fishing spots - but he never seems to catch any fish. In our game, you will fish out everything BUT fish - from utensils to old memorabilia. But don’t be sad, these items can be repurposed as gifts you can give to other characters , but more on that in a later update.
changedAlmost every dialogue choice in the game subtly changes Cormo’s personality. The personality stats you get from choices were previously not shown anywhere at all, causing a lot of confusion as to what choices really did. Later, we created a section for them in the Inventory but it felt a bit too cramped. Now, stats have their own screen with flashy artwork and animations.
changedIn a few of our previous news posts, you could get a glimpse of our exploration mechanics and the map. In our next update, we’ll show more.

We’ve been hard at work on the game and our new feature complete demo. It’s all coming together steadily, and we thought it’s time to share some more with you:

It's not gambling - you're not playing for money. Just for your life.

Cormo has long left behind his ruinous habit of gambling. But it's hard to lose old habits. They don't want to lose you either.

On your explorations you’ll come across dice. Cormo fidgets with them, reminiscing for a moment before tossing them. He’ll never know what he rolled… but you will.

Scenarios are high risk actions that can be attempted using rolled dice - or just leaving it up to luck or fate.

This might be performing an acrobatic feat, trying not to throw up, or deciding whether Cormo’s will or yours will prevail. But the most important of them all is of course - FISHING.

Cormo can find fishing spots - but he never seems to catch any fish. In our game, you will fish out everything BUT fish - from utensils to old memorabilia. But don’t be sad, these items can be repurposed as gifts you can give to other characters, but more on that in a later update.

Constellations of the Mind

Where Birds Go to Sleep features “knowledge puzzles” akin to those in Outer Wilds; puzzles you might not even realise are there at first, and once you know the solution to them, you can solve them within minutes.

As you explore, you will come across clues to puzzles that will be collected into your Mindmap in the form of clue cards. The Mindmap screen is like a quest log, and it is an essential part of the experience.

A Tapestry Within

Almost every dialogue choice in the game subtly changes Cormo’s personality. The personality stats you get from choices were previously not shown anywhere at all, causing a lot of confusion as to what choices really did. Later, we created a section for them in the Inventory but it felt a bit too cramped. Now, stats have their own screen with flashy artwork and animations.

The stats affect things big and small - a different description, a different option, a different inner world - a different Cormo, wrestling for control against you based on these stats.

Chart the Unknown

In a few of our previous news posts, you could get a glimpse of our exploration mechanics and the map. In our next update, we’ll show more.

Help us make the game better!

The time for our new demo releasing is drawing ever closer. We've run a few rounds of testing on our Discord server that yielded invaluable feedback, helping us shape the game and make it better. We'd like to continue this trend, so if that's something you're interested in, join our server for when the new testing call opens: https://discord.gg/YSFbT3HzrH

Source

Steam News / 9 April 2025

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