Full notes
Full When The Road Darkens update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Fixes
When The Road Darkens changes
New zone, new bosses! - Added 4 new bosses to an alternative Act 1 - Shattered Echoes;
Added 2 music tracks: Main Menu, and B1 (more to come!);
The sky environment has been updated and customised for each battleground and Act;
Replaced every temporary gear art, catalyst, and merchant icons;
Added a Gameplay setting to show the current run time at the end of each stage;
Sync'd players' getting hit FX;
Slight changes to Vee model;
Added a few tips to the map loading screen;
'Corrosion' DoT' now has a Stack Limit of 5;
'Caries's' Octa Catalyst nerfed a bit;
'Zapp's' base damage buffed from 52.0 to 55.0;
Slightly increased Boss hp scaling;
Slightly nerfed B5 projectile attack speed, and secondary interval;
Slightly nerfed Levior (B5's summon) projectile attack speed;
Lowered World audio default volume;
Fixed Endless Mode boss randomness;
Source
Changelog.gg summarizes and formats this update. How we read updates.
