Full notes
Full What'Sub update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Performance
What'Sub changes
Here's our list of day-1 fixes!
Fixed some wrong visuals on the interaction UI
Removed ghost bolts that were not supposed to be there yet
Saved the players from drowning to non-existent ghost water
Temporarily disabled pressure mechanics so the submarine doesn't instantly implode (it'll be back when it's fixed!)
Fixed a bug where the player would teleport back to the tutorial beach upon reaching the shipyard
Lowered the volume of Zip
Added shader compilation to the loading screen (it should be fairly fast on most computers - we would love to hear if you have issues with shader compiling!)
Buffed the hand crank for solo players
Fixed an issue where outside water would also apply a post-process to people inside the submarine
Improved visuals on the settings menu
Fixed the settings for mouse sensitivity
Added settings for FOV
Added a toggle for motion blur
Added some keybinds that were missing, including voice chat, ping, feedback, and manual. Some of these features are still work in progress.
Made Unstuck more reliable
Fixed some debug text on the toolwheel
Made throwing framerate independent
Put the ferryman back in its place
Final build of the day should be live in ~20 minutes. Thank you for all the feedback notes!
Source
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