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Steam News14 May 20261mo ago

Day 1 Hotfixes

Here's our list of day-1 fixes! Fixed some wrong visuals on the interaction UI Removed ghost bolts that were not supposed to be there yet Saved the players from drowning to non-existent ghost water Temporarily disabled

Full notes

Full What'Sub update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes4 additions1 change1 removal
  • UI and audio
  • Gameplay
  • Fixes
  • Performance
fixedFixed some wrong visuals on the interaction UI
removedRemoved ghost bolts that were not supposed to be there yet
fixedTemporarily disabled pressure mechanics so the submarine doesn't instantly implode (it'll be back when it's fixed!)
fixedFixed a bug where the player would teleport back to the tutorial beach upon reaching the shipyard
addedAdded shader compilation to the loading screen (it should be fairly fast on most computers - we would love to hear if you have issues with shader compiling!)
fixedFixed an issue where outside water would also apply a post-process to people inside the submarine

What'Sub changes

fixedFixed some wrong visuals on the interaction UI
removedRemoved ghost bolts that were not supposed to be there yet
fixedTemporarily disabled pressure mechanics so the submarine doesn't instantly implode (it'll be back when it's fixed!)
fixedFixed a bug where the player would teleport back to the tutorial beach upon reaching the shipyard
addedAdded shader compilation to the loading screen (it should be fairly fast on most computers - we would love to hear if you have issues with shader compiling!)

Here's our list of day-1 fixes!

  • Fixed some wrong visuals on the interaction UI

  • Removed ghost bolts that were not supposed to be there yet

  • Saved the players from drowning to non-existent ghost water

  • Temporarily disabled pressure mechanics so the submarine doesn't instantly implode (it'll be back when it's fixed!)

  • Fixed a bug where the player would teleport back to the tutorial beach upon reaching the shipyard

  • Lowered the volume of Zip

  • Added shader compilation to the loading screen (it should be fairly fast on most computers - we would love to hear if you have issues with shader compiling!)

  • Buffed the hand crank for solo players

  • Fixed an issue where outside water would also apply a post-process to people inside the submarine

  • Improved visuals on the settings menu

  • Fixed the settings for mouse sensitivity

  • Added settings for FOV

  • Added a toggle for motion blur

  • Added some keybinds that were missing, including voice chat, ping, feedback, and manual. Some of these features are still work in progress.

  • Made Unstuck more reliable

  • Fixed some debug text on the toolwheel

  • Made throwing framerate independent

  • Put the ferryman back in its place

Final build of the day should be live in ~20 minutes. Thank you for all the feedback notes!

Source

Steam News / 14 May 2026

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