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Steam News3 March 20264mo ago

Patch 1.1.0

Refinement Continues! This go around we got new items, a new buff and debuff, updated UI, and some bug fixes. This patch has it all!

Full notes

Full What We Carry update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes6 additions3 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
  • Fixes
addedThis go around we got new items, a new buff and debuff, updated UI, and some bug fixes. This patch has it all!
addedNew Items
changedFishing Line
addedNew Tags
addedNew Buff - Adaptive Armor - On Gaining Block, Gain 1 Reflection.
addedNew Debuff - Exposed - Take 15% Extra Dmg from the Next Source per Duration stack

What We Carry changes

addedThis go around we got new items, a new buff and debuff, updated UI, and some bug fixes. This patch has it all!
addedNew Items
changedFishing Line
addedNew Tags
addedNew Buff - Adaptive Armor - On Gaining Block, Gain 1 Reflection.

Refinement Continues!

This go around we got new items, a new buff and debuff, updated UI, and some bug fixes. This patch has it all!

New Items

  • Fillet Knife

  • Fishing Line

  • Frying Pan

  • Nails

  • Salted Jerky

You'll have to get out there and explore to find out each one's usefulness.

New Tags

  • New Buff - Adaptive Armor - On Gaining Block, Gain 1 Reflection.

  • New Debuff - Exposed - Take 15% Extra Dmg from the Next Source per Duration stack

Updated UI

  • Updated UI to include armor block % per level. i.e. 1 armor bar = 15% block etc.

  • Updated Enemy Tags to now have a hover tooltip explaining what the tag does.

Bug Fixes

  • Fixed bug with reflection healing enemies... whoops

  • Fixed bug with poison not working in combat

Source

Steam News / 3 March 2026

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