Full notes
Full What We Carry update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Fixes
What We Carry changes
Refinement Continues!
This go around we got new items, a new buff and debuff, updated UI, and some bug fixes. This patch has it all!
New Items
Fillet Knife
Fishing Line
Frying Pan
Nails
Salted Jerky
You'll have to get out there and explore to find out each one's usefulness.
New Tags
New Buff - Adaptive Armor - On Gaining Block, Gain 1 Reflection.
New Debuff - Exposed - Take 15% Extra Dmg from the Next Source per Duration stack
Updated UI
Updated UI to include armor block % per level. i.e. 1 armor bar = 15% block etc.
Updated Enemy Tags to now have a hover tooltip explaining what the tag does.
Bug Fixes
Fixed bug with reflection healing enemies... whoops
Fixed bug with poison not working in combat
Source
Changelog.gg summarizes and formats this update. How we read updates.
