Full notes
Full What We Carry update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
What We Carry changes
Bugs, Bugs, Bugs
Nothing scares a solo dev more than releasing a game to immediately discovering bugs.. But so is life. I'll try to keep these minor updates short and sweet!
There will be many, many, many more updates. Thank you for your patience
Darkness Steps Not Resetting On New Runs.
A single missing UI texture (happens to the best of em.. or so I'm told)
Mouse resetting too far off screen during full windowed mode.
Soldier Ant not adding block.
Other stuff I'm forgetting ???
Source
Changelog.gg summarizes and formats this update. How we read updates.
