Full notes
Full What Lurks Inside update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
The new player controller is complete, works much better, and offers many more systems and minor features. Along with this significant change, the crafting system has been overhauled and split up per location. Each area will have some version of a crafting machine tailored to the area. The medical area for example will have a dedicated crafting machine for antidotes and other medical products.
To address some balance issues with Uninfected vs Infected I have created several new systems that make playing as each fun but not one-sided. The main gameplay loop was updated slightly to, you will no longer need to just escape, instead, you must destroy all infected areas via a new system that allows you to create an airborne antivirus which needs to be created and administered via air system. This will push players to explore and engage with the main AI creature which functions similarly to Nemesis from Resident Evil games.
There are a ton more new features and systems, but I will go over those when the next game update is ready. I have not worked out if I will do the update in pieces or just once all systems are locked in. Either way, the price of the game will increase per update to reflect the amount of content currently available. Over the scale is not huge so the price will remain low in general.
Thanks again for all the support.
Source
Changelog.gg summarizes and formats this update. How we read updates.
