Full notes
Full What Lurks Inside update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
While I continue to develop the game, add new systems, and polish existing ones I wanted to keep the status transparent. These smaller progress updates are just that. Game design can be time-consuming, and I don't want it to seem like nothing is being completed. With that said here is a quick update.
Progress is moving along well, however I did find a massive bug with the new player controller. Nearly all the in-game systems I created myself, except the player controller. Player controllers are quite complicated to get right, especially first-person multiplayer ones. The issue I was experiencing was considerable network lag, so much so it became unplayable. I spent a good month trying to fix it, and I did manage to locate the issue, however it is deep in the code. I was able to place a bandaid on it, but I was unable to fully fix it.
While the fix helps I am not happy with the results. So I decided to take some time to learn all the ins and outs of making a player controller and create my own. I'm happy to say I was able to create my own and it's quite good. It's not complete and will take a bit longer, but it's a must before I can continue with the last few systems.
This new player controller will be a game changer and allow for many things I was limited on while using a premade one. Better control and a great foundation to add new features. I'm looking forward to getting it ready and in-game for everyone to play.
Thanks again for all the support.
Source
Changelog.gg summarizes and formats this update. How we read updates.
