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Steam News27 December 20241y ago

Progress Update 1

While I continue to develop the game, add new systems, and polish existing ones I wanted to keep the status transparent. These smaller progress updates are just that.

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What changed

0 fixes3 additions0 changes0 removals
  • Gameplay
  • Server
addedWhile I continue to develop the game, add new systems, and polish existing ones I wanted to keep the status transparent. These smaller progress updates are just that. Game design can be time-consuming, and I don't want it to seem like nothing is being completed. With that said here is a quick update.
addedProgress is moving along well, however I did find a massive bug with the new player controller. Nearly all the in-game systems I created myself, except the player controller. Player controllers are quite complicated to get right, especially first-person multiplayer ones. The issue I was experiencing was considerable network lag, so much so it became unplayable. I spent a good month trying to fix it, and I did manage to locate the issue, however it is deep in the code. I was able to place a bandaid on it, but I was unable to fully fix it.
addedThis new player controller will be a game changer and allow for many things I was limited on while using a premade one. Better control and a great foundation to add new features. I'm looking forward to getting it ready and in-game for everyone to play.

While I continue to develop the game, add new systems, and polish existing ones I wanted to keep the status transparent. These smaller progress updates are just that. Game design can be time-consuming, and I don't want it to seem like nothing is being completed. With that said here is a quick update.

Progress is moving along well, however I did find a massive bug with the new player controller. Nearly all the in-game systems I created myself, except the player controller. Player controllers are quite complicated to get right, especially first-person multiplayer ones. The issue I was experiencing was considerable network lag, so much so it became unplayable. I spent a good month trying to fix it, and I did manage to locate the issue, however it is deep in the code. I was able to place a bandaid on it, but I was unable to fully fix it.

While the fix helps I am not happy with the results. So I decided to take some time to learn all the ins and outs of making a player controller and create my own. I'm happy to say I was able to create my own and it's quite good. It's not complete and will take a bit longer, but it's a must before I can continue with the last few systems.

This new player controller will be a game changer and allow for many things I was limited on while using a premade one. Better control and a great foundation to add new features. I'm looking forward to getting it ready and in-game for everyone to play.

Thanks again for all the support.

Source

Steam News / 27 December 2024

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