Full notes
Full Welcome Back, Commander update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Workshop
Commander, the new week started.
Remember we said we want to push one more Big Update but no promises?
Well, we managed to deliver it, but no reason for us to take credit for it because without your current support, this would not have been possible since we still run on personal savings.
So what is new?
Bug Fixes: - glitch: helmets and backpacks can be bought again and again to infinity - rpg final upgrade gives the same thing - BUG if you spam the reload key during reload you lose ammo fast and a lot. - At the police station I crafted the environment turret but my engineer could not deploy now his own turret - BUG: if select multiple units and press "r" to reload weapon they will all play reload animation and show reload icon but the actual weapons will not reload - warehouse map sprite on top of story panel - electronic shop the first 2 story panels are form a different mission - bug, when you click on the border of skilled the + disappears - HOTKEY not working: "Switch Weapon" and "Switch to hands"
Ballance: - Ballance: add 15 more HP per DEFCON level for zombies - In Cinema boss final room we only left 8 spiders - camp encounters price balance
Text Updates Polish - TEXT: update text from 7.7mm resource icon to: "7mm this ammunition is used by rifles, LMG, and engineer personal turrets." - TEXT: update text from 9.9mm resource icon to: "9mm this ammunition is used by pistol, SMGs and environment Turret Boxes." - TEXT: taski65.PNG replace this text with: "Level: current level of this character. Row 1 cost 1 skillpoint, row 2 cost 2 skillpoints and so on." - TEXT: on workshop map "task166.PNG" replace "wait for" with "help"
New Crticial mechanic(the juicy part of the update): - New Camp Menu. Now you can choose from all possible choices during the camp menu but only 1 per visit so it does not get too OP.
This new addition to the game affects the gameplay in a big way and some bugs might slept through but we are here, if you encounter bugs, tell us how to reproduce and we will smash them out of this world.
What is next:
- big balance adjustments
- bug fixes
maybe a bit more extra content as a DLC or as a game update, but no promises, this one is again based on how much support we get so it's up to you.
Regards, Cristi P. - 16 BIT NIGHTS
Source
Changelog.gg summarizes and formats this update. How we read updates.
