Full notes
Full Weirdlands update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
1.0.5 - Extended Soundtrack And More Patch
While reviews of the game are extremely positive, the most common negative comment is lack of music throughout large parts of the game. This has been remedied with this patch.
Updated the Island theme - heard throughout the island.
Added Sumerian theme - heard in Sumerian temples and shrines.
Added Hexus theme - heard in Hexus facilities.
Added Sanctuary theme - heard in the witches' sanctuary.
Added Town theme - heard in Port-Town.
Added Resistance theme - heard in the resistance headquarters.
Sound and music volume, tips and combat speed are now set and saved globally - they won't change when you start a new game or load a game. Since they're not loaded from your saves anymore, you will have to reset them the first time you run the game.
There's an auto order button now - basic attacks are set and executed automatically, to speed up simpler battles. It's either bumper on the controller, or F on the keyboard.
Despondent spirit (Hunter in the arena) has an interaction now in New Game+, if you found the relaxation chamber.
After you finish New Game+ there is now an end credits/thank-you note, followed by a short post credits scene.
The player character comments on the wasteland you can't enter outside of the clone laboratory now.
There are spirit vines in Delta vault now, so you can gain experipence before fighting Renée Bellox.
Added missing combat backgrounds for Hexus, forest and school atrium.
Fixed a bug where you wouldn't get the resistance quest line if you had Sid summoned when talking to Yonah for the first time.
Fixed a number of glitches, typos and bugs.
Source
Changelog.gg summarizes and formats this update. How we read updates.
