Full notes
Full Weirdlands update
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What changed
- Fixes
- Gameplay
1.0.4 - Refinement Patch
We're finally at a point where most of the content I originally imagined (excluding the Tiny Kreechers card game, look forward to 1.1) is in the game. The following are the most visible changes.
Updated some of the texts. - Updated some of the combat animations and effects. - Mephistopheles has a slightly different sprite now. - The CEO is now robed and masked, up until your meeting. There are sporadic images and mentions of him before that. - There is a cargo boat that ships golems from the factory now. It becomes permanently docked after the Administrator stops production, creating a path between the town and the factory's back entrance. - Fixed a few issues with rewinding and skipping certain cutscenes. - Fixed a bug with delivering blueprints to Chomsky, where your Keychain would be blanked in your inventory. Loading saves with that issue should fix it, giving you access to your keys back.
I have a few smaller patches similar to this one planned. Adding a few more music tracks is at the top of the list.
Thank you all for your continued support!
Source
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