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Steam News19 December 20256mo ago

Our first boss fight is live!

Hello, space mercenaries! We've been hard at work on Weather the Swarm, and first of all, thank you for taking part in our very first playtest release. While this is the main game page.

In this update3

Full notes

Full Weather the Swarm update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, space mercenaries!

What changed

1 fix11 additions16 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Compatibility
  • Fixes
addedWe've been hard at work on Weather the Swarm , and first of all, thank you for taking part in our very first playtest release. While this is the main game page. If you didn’t know, we’re a brand new studio with a small team, so building an ambitious project like this takes time — and your support truly means a lot.
addedThe Boss Fight Is HereYou can now face a boss at the end of the first three levels — and trust us, it won’t be easy. Even we can only beat it sometimes , and only after a lot of effort.
addedThe Boss Fight Is HereQuality of Life improvements (you can now see the power-ups you’ve collected in the pause menu)
addedThe Boss Fight Is HereA brand-new tutorial , perfect if you’re new to the game or unsure about the core mechanics
addedChangelog [v0.0.12Added
addedChangelog [v0.0.12Boss - New boss encounter, reach the 3d level to test our first boss
Player Health -800500Player Health - decreased, nerf

Weather the Swarm changes

addedWe've been hard at work on Weather the Swarm , and first of all, thank you for taking part in our very first playtest release. While this is the main game page. If you didn’t know, we’re a brand new studio with a small team, so building an ambitious project like this takes time — and your support truly means a lot.
addedYou can now face a boss at the end of the first three levels — and trust us, it won’t be easy. Even we can only beat it sometimes , and only after a lot of effort.
addedQuality of Life improvements (you can now see the power-ups you’ve collected in the pause menu)
addedA brand-new tutorial , perfect if you’re new to the game or unsure about the core mechanics
addedAdded

We've been hard at work on Weather the Swarm, and first of all, thank you for taking part in our very first playtest release. While this is the main game page. If you didn’t know, we’re a brand new studio with a small team, so building an ambitious project like this takes time — and your support truly means a lot.

The Boss Fight Is Here

Our latest update is live, and it’s a big one.

You can now face a boss at the end of the first three levels — and trust us, it won’t be easy. Even we can only beat it sometimes, and only after a lot of effort.

This update also includes:

  • Quality of Life improvements (you can now see the power-ups you’ve collected in the pause menu)

  • A brand-new tutorial, perfect if you’re new to the game or unsure about the core mechanics

  • General balancing tweaks and bug fixes, based directly on your feedback (thank you!)

💬 Join our Discord to join the play testing and let us know what you think

Your feedback helps shape the game, so come say hi, share your thoughts, and let us know how the boss fight went.

See you in the swarm!

Changelog [v0.0.12]

Added

  • Boss - New boss encounter, reach the 3d level to test our first boss

  • Tutorial Level - New tutorial level is now available

  • Enemy Spawner Destruction - Enemy spawners can now be destroyed

  • Ceiling Bomber Enemy - New enemy type that crawls on ceilings

  • Spike Traps - New environmental hazard

Modified

  • Player Health - Reduced from 800 to 500

  • Weapon System - Reduced from two weapon slots to one

  • Weapon balacing - Changed the DPS of various weapons

Quality of Life

  • Jet-boots Activation - Now activate also by holding the jump button instead of tapping

  • Start Menu - Added hover effects and audio feedback

  • Level Up Binding - Changed the key binding for level up action

  • Low Health Indicator - Screen overlay turns red with audio cue when health is low

  • Flying Enemy Hitboxes - Improved collision detection and hitbox accuracy

  • Movement - Improved fall detection for single-tile gaps

  • Controller Support - Significantly improved aim and movement responsiveness for gamepad users

  • Controller Support on UI - Significantly improved navigation of game panels via controler

Graphical Improvements

  • Swarm Timer - Custom-designed UI element for swarm countdown

  • Blue Shooting Enemy - Visual polish and animation improvements

  • Weapon Panel - Redesigned weapon selection interface

  • Destructible Props - Props now properly fall and get destroyed after bomb explosions (fixed floating grass issue)

  • Escape Arrow - Updated visual design

  • Swarm Wasp - Updated visual design

Source

Steam News / 19 December 2025

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