Full notes
Full Weapons Knight update
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What changed
- UI and audio
- Gameplay
- Maps
General Changes and Fixes:
New UI elements in the item shop to indicate where the next/back arrows go
"The Ancient One" has been changed from human to spirit and has taken over a new look
New billboards in the tutorial to further explain how to progress in the game
Amount of gems received from max gem upgrades:
+1... +3When pressing [SPACE] during dialogue, instead of going to the next sentence, it will finish the current sentence, and then pressing [SPACE] again will trigger the next sentence
Sound fixes for the wall climb/slide
Gameplay Changes:
You will now be able to access every area of the map without needing the ability to dash
The base dash now travels slightly longer before stopping
New Features:
New achievements for every level and their difficulty
You will now be able to both climb and slide on walls instead of previously only being able to slide
You will now be able to go to the next level and choose the next level difficulty instead of going to the main menu
You will now be able to change the difficulty of the current level and redo it after completing it instead of going to the main menu
When you unlock a weapon, you will now be prompted with a notification in the top-right of your screen that tells you which weapon you unlocked
When in dialogue, you will be able to see their character icon next to the dialogue bubble
When you attack, you'll have a bar over your heard that indicates how long until you'll be able to attack again
Source
Changelog.gg summarizes and formats this update. How we read updates.
