What changed
0 fixes4 additions6 changes0 removals
- Performance
- Balance
- UI and audio
- Maps
- Gameplay
changedTo provide you with a better and more balanced gaming experience, the recent maintenance covered several aspects, including game balance adjustments, emote UI improvements, optimization of some map visuals, addition of character shadows, and updates to the Eastern Tower gameplay. The following are the details of this maintenance:
changedI. Game Combat Logic AdjustmentsSome skills for certain classes have been slightly adjusted, and the data for some divine skills has also been changed. This adjustment is based on the fact that some damage-dealing classes cannot use certain skills even at level 99.
addedII. Emote UI ImprovementsWe have upgraded the in-game emote system with a dedicated UI. Exclusive emote symbols have been added, and the display position and size of emotes have been slightly adjusted to better match the overall UI tone. The game will also gradually move away from the software's built-in assets.
addedIII. Character Shadows and Map RenderingTo enhance the three-dimensionality and realism of the game's visuals, we have added shadow effects to the characters. We have also optimized and refined the visuals of some in-game maps.
addedIV. Update to the Eastern Tower Puzzle GameplayThe Eastern Tower puzzles were a major drawback in version 1.0, and as a developer, I even found them somewhat tedious. To provide players with a fresh and engaging experience, and to showcase the developers' dedication, I've replaced this puzzle with a completely new combat system.
changedIV. Update to the Eastern Tower Puzzle GameplayDeveloper's Message:
群名兵册 Weapons changes
changedTo provide you with a better and more balanced gaming experience, the recent maintenance covered several aspects, including game balance adjustments, emote UI improvements, optimization of some map visuals, addition of character shadows, and updates to the Eastern Tower gameplay. The following are the details of this maintenance:
changedSome skills for certain classes have been slightly adjusted, and the data for some divine skills has also been changed. This adjustment is based on the fact that some damage-dealing classes cannot use certain skills even at level 99.
addedWe have upgraded the in-game emote system with a dedicated UI. Exclusive emote symbols have been added, and the display position and size of emotes have been slightly adjusted to better match the overall UI tone. The game will also gradually move away from the software's built-in assets.
addedTo enhance the three-dimensionality and realism of the game's visuals, we have added shadow effects to the characters. We have also optimized and refined the visuals of some in-game maps.
addedThe Eastern Tower puzzles were a major drawback in version 1.0, and as a developer, I even found them somewhat tedious. To provide players with a fresh and engaging experience, and to showcase the developers' dedication, I've replaced this puzzle with a completely new combat system.
Dear Players:
To provide you with a better and more balanced gaming experience, the recent maintenance covered several aspects, including game balance adjustments, emote UI improvements, optimization of some map visuals, addition of character shadows, and updates to the Eastern Tower gameplay. The following are the details of this maintenance:
I. Game Combat Logic Adjustments
Some skills for certain classes have been slightly adjusted, and the data for some divine skills has also been changed. This adjustment is based on the fact that some damage-dealing classes cannot use certain skills even at level 99.
II. Emote UI Improvements
We have upgraded the in-game emote system with a dedicated UI. Exclusive emote symbols have been added, and the display position and size of emotes have been slightly adjusted to better match the overall UI tone. The game will also gradually move away from the software's built-in assets.
III. Character Shadows and Map Rendering
To enhance the three-dimensionality and realism of the game's visuals, we have added shadow effects to the characters. We have also optimized and refined the visuals of some in-game maps.
IV. Update to the Eastern Tower Puzzle Gameplay
The Eastern Tower puzzles were a major drawback in version 1.0, and as a developer, I even found them somewhat tedious. To provide players with a fresh and engaging experience, and to showcase the developers' dedication, I've replaced this puzzle with a completely new combat system.
Developer's Message:
Meticulously Crafted, Creating a High-Quality Game
This update reflects a significant investment of time and effort, aiming to deliver a richer, smoother, and more immersive gaming experience. Version 1.20 will bring even greater improvements, with comprehensive upgrades and optimizations to the graphics and lighting. I will create more detailed visuals. Furthermore, I've enriched the main storyline, and version 1.20 will also include new free DLC content, allowing players to delve deeper into the story and world.
I will continue to strive to bring players more surprises and emotions. Let's look forward to a game transformation, opening a new chapter!
Enjoy the game again!