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Steam News7 October 20205y ago

New build - version 0065

Just a few bug fixes and gameplay tweaks in this one: Missiles now kill shielded enemies - Boss doors attach a little later in 1st area (otherwise tedious for newcomers when stumbling in with vanilla weapons) - Soft-loc

Full notes

Full Weapon Hacker update

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What changed

1 fix0 additions1 change0 removals
  • Gameplay
  • Fixes
changedJust a few bug fixes and gameplay tweaks in this one:
fixedMissiles now kill shielded enemies - Boss doors attach a little later in 1st area (otherwise tedious for newcomers when stumbling in with vanilla weapons) - Soft-lock fixes - spikey room and room respawner + switch combo (thanks Komeron) - Added in-game tip, that if you get stuck inside switch blocks they'll automatically unswitch - Fixed rare bug where gatling can appear multiple times - Added enemy auto-kill if they somehow get outside room bounds and prevent room clearing (shouldn't be possible but better safe than sorry)

Weapon Hacker changes

changedJust a few bug fixes and gameplay tweaks in this one:
fixedMissiles now kill shielded enemies - Boss doors attach a little later in 1st area (otherwise tedious for newcomers when stumbling in with vanilla weapons) - Soft-lock fixes - spikey room and room respawner + switch combo (thanks Komeron) - Added in-game tip, that if you get stuck inside switch blocks they'll automatically unswitch - Fixed rare bug where gatling can appear multiple times - Added enemy auto-kill if they somehow get outside room bounds and prevent room clearing (shouldn't be possible but better safe than sorry)

Just a few bug fixes and gameplay tweaks in this one:

  • Missiles now kill shielded enemies - Boss doors attach a little later in 1st area (otherwise tedious for newcomers when stumbling in with vanilla weapons) - Soft-lock fixes - spikey room and room respawner + switch combo (thanks Komeron) - Added in-game tip, that if you get stuck inside switch blocks they'll automatically unswitch - Fixed rare bug where gatling can appear multiple times - Added enemy auto-kill if they somehow get outside room bounds and prevent room clearing (shouldn't be possible but better safe than sorry)

Source

Steam News / 7 October 2020

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