Full notes
Full Weapon Hacker update
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What changed
- Balance
OK, first batch of post-release updates is live:
More sci-fi fonts (Blargh!) * Better fullscreen-window scaling / filtering (bicubic Catmull-Rom) * Health starts full now rather than 2/3 * Consumables (rushes, body shield, etc.) slightly more common, certain health/armor items slightly less * Closing the weapon screen now switches back to your last in-game weapon (preventing accidental missile wastage) * Room-clear drops no longer allowed in 1-block-high tunnels * A few room tweaks / potential soft-lock fixes
Enjoy!
Source
Changelog.gg summarizes and formats this update. How we read updates.
