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Full We Were Here Tomorrow update
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What changed
- Maps
- Gameplay
We Were Here Tomorrow changes
Hello Explorers,
It’s a wrap! The Triple-i Initiative demo has come to an end… and what a journey it has been.
Over 45,000 Explorers stepped into the world of We Were Here Tomorrow, and seeing you experience the game for the first time has meant a lot to us. From your first steps inside the facility to the final puzzle of the demo, we’ve been watching you explore, experiment, and communicate… and sometimes, not communicate.
We’ve seen you solve puzzles in clever and unexpected ways, and occasionally push the game mechanics further than we thought was possible. Many of you also helped us spot things we hadn’t seen before. Some of the bugs you found were very creative. One duo even managed to escape the map together.
And then there was the moment where one of you discovered you could aim your hook gun at yourself… resulting in what might be the first-ever We Were Here facepalm. We’re still not entirely sure how that happened, but it did give us a good laugh.
We’ve been carefully going through all your feedback, and in the coming period, we’ll be working hard to make sure We Were Here Tomorrow is another adventure in the series you’ll come to love.
Thank you to everyone who played the demo and shared feedback, clips, and thoughts with us. Showing you a first playable version of a new game is always exciting, and a little bit nerve-wracking. Your input helps us shape the experience into something even better, and we’ll be taking it with us as we continue development.
Keep an eye on our socials and this news hub to stay up to date. We’ll be sharing more with you soon.
Until Tomorrow… Total Mayhem Games
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