In this update2
Full notes
Full We should talk. update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
We should talk. changes
It’s been a long road, but we’ve finally launched our Steam page! Thank you to everyone who has wishlisted the game and played our demo. Your support means so much to us!
This week, We should talk is taking part in the spring Steam Game Festival as part of the MEGABOOTH lineup. It’s been fantastic seeing the positive reception to our demo, which will be available for a limited time. Please check it out if you haven't already!
We should talk will be launching June 2020
Coming to PC, Mac, and all major consoles! We can't wait to share the full game with all of you this summer!
To stay up to date on announcements, please follow us on Twitter!
More about the game:
We should talk explores the nuance of words and conversation. How does what we say, and how we say it, change how people respond to us? How does our relationship with another person affect how we express ourselves to them?
Using a unique dialogue choice mechanic, players assemble sentences from modular fragments to craft responses. Through texts with their partner and in person conversations with fellow patrons at a local bar, our protagonist will determine whether their romantic relationship survives the night.
Have personal, intimate conversations with 4 unique characters
Your choices unlock many different conversational paths
Play again and again: find all 9 possible endings
We should talk enamel pins are now available to order.
Source
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