What changed
0 fixes0 additions2 changes0 removals
changedHow does it feel to explore a relationship playground? In We should talk , players are encouraged to think carefully about the words they choose as they interact with various people in a bar, while also texting their partner at home. Using the sentence spinner mechanic developed for this game, players craft sentences in response to the in-game characters, allowing them to explore the nuances of conversation with interactions of various intimacy levels.
changedIn a live-streamed event on Twitch and Steam, Jordan Jones-Brewster and Carol Mertz will describe the development process of this unique narrative mechanic, and how it allows for a different way to engage with meaningful choices. Afterwards, the development team will respond to questions in chat about the design and development of We should talk.
We should talk. changes
changedHow does it feel to explore a relationship playground? In We should talk , players are encouraged to think carefully about the words they choose as they interact with various people in a bar, while also texting their partner at home. Using the sentence spinner mechanic developed for this game, players craft sentences in response to the in-game characters, allowing them to explore the nuances of conversation with interactions of various intimacy levels.
changedIn a live-streamed event on Twitch and Steam, Jordan Jones-Brewster and Carol Mertz will describe the development process of this unique narrative mechanic, and how it allows for a different way to engage with meaningful choices. Afterwards, the development team will respond to questions in chat about the design and development of We should talk.
How does it feel to explore a relationship playground? In We should talk, players are encouraged to think carefully about the words they choose as they interact with various people in a bar, while also texting their partner at home. Using the sentence spinner mechanic developed for this game, players craft sentences in response to the in-game characters, allowing them to explore the nuances of conversation with interactions of various intimacy levels.
In a live-streamed event on Twitch and Steam, Jordan Jones-Brewster and Carol Mertz will describe the development process of this unique narrative mechanic, and how it allows for a different way to engage with meaningful choices. Afterwards, the development team will respond to questions in chat about the design and development of We should talk.