Full notes
Full We See You update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Performance
- Balance
We See You changes
Added a new sound for when an enemy is killed
Added some new sound variations when firing mouth laser
Mouth is now stackable once. Pick up an extra mouth to stretch it out for a bigger laser
Reworked the mouth laser shader a little bit to remove harder edges
Fixed energy ball not coloring stamina UI correctly when it's above the maximum value
Added in extra cheat protection for syringe vision & energy ball unlimited stamina durations
Some minor fixes on several death cutscenes
Source
Changelog.gg summarizes and formats this update. How we read updates.
