Full notes
Full We See You update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
We See You changes
Reduced maximum stamina (6 -> 3)
Energy ball duration increased (7 -> 9)
Stamina now recharges even when going down
Reduced stamina pool recharge value (3 -> 2)
Stamina and dash pools can now be used to exceed maximum resource values (resources will not recharge if their value is over their maximum)
Out of stamina red screen border indicators now show up only when completely out of stamina
Redistributed the spawning of enemies: now they spawn in a wider radius around the player, but more often
Difficulty layers are now further apart (new difficulty layers: 0, 30, 60, 90, 120, 150, 180, 210)
Updated tile color scheme at deeper Y levels, it now goes to very dark tiles, capping out at Y level 300, this adds a little bit of extra difficulty at extreme Y levels as the environment gets less visible
Kamikaze enemies now have their explosion indicators attached to them, there were interactions that were misdirecting players from the actual radius
Danger beeping sound can now be tweaked in the audio options menu
Charging enemies now have a charge audio cue to couple with the regular audio cue
Source
Changelog.gg summarizes and formats this update. How we read updates.
