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Steam News14 September 20223y ago

9/14/2022 Gameplay update

Reduced maximum stamina (6 -> 3) Energy ball duration increased (7 -> 9) Stamina now recharges even when going down Reduced stamina pool recharge value (3 -> 2) Stamina and dash pools can now be used to exceed maximum r

Full notes

Full We See You update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions6 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
changedReduced maximum stamina (6 -> 3)
changedEnergy ball duration increased (7 -> 9)
changedStamina now recharges even when going down
changedReduced stamina pool recharge value (3 -> 2)
addedStamina and dash pools can now be used to exceed maximum resource values (resources will not recharge if their value is over their maximum)
changedOut of stamina red screen border indicators now show up only when completely out of stamina
maximum stamina (63maximum stamina ( decreased, nerfEnergy ball duration increased (79Energy ball duration increased ( increased, buffstamina pool recharge value (32stamina pool recharge value ( decreased, buff

We See You changes

changedReduced maximum stamina (6 -> 3)
changedEnergy ball duration increased (7 -> 9)
changedStamina now recharges even when going down
changedReduced stamina pool recharge value (3 -> 2)
addedStamina and dash pools can now be used to exceed maximum resource values (resources will not recharge if their value is over their maximum)
  • Reduced maximum stamina (6 -> 3)

  • Energy ball duration increased (7 -> 9)

  • Stamina now recharges even when going down

  • Reduced stamina pool recharge value (3 -> 2)

  • Stamina and dash pools can now be used to exceed maximum resource values (resources will not recharge if their value is over their maximum)

  • Out of stamina red screen border indicators now show up only when completely out of stamina

  • Redistributed the spawning of enemies: now they spawn in a wider radius around the player, but more often

  • Difficulty layers are now further apart (new difficulty layers: 0, 30, 60, 90, 120, 150, 180, 210)

  • Updated tile color scheme at deeper Y levels, it now goes to very dark tiles, capping out at Y level 300, this adds a little bit of extra difficulty at extreme Y levels as the environment gets less visible

  • Kamikaze enemies now have their explosion indicators attached to them, there were interactions that were misdirecting players from the actual radius

  • Danger beeping sound can now be tweaked in the audio options menu

  • Charging enemies now have a charge audio cue to couple with the regular audio cue

Source

Steam News / 14 September 2022

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