Full notes
Full We Gotta Go update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Events
- Store
Hey everyone! Since launching the game earlier this week, we’ve had a blast watching you collectively lose your s#!t in the race to the porcelain promised land.
Seeing players jump in for the first time has been a ton of fun—and it’s also given the team invaluable feedback on what to tackle next. That led directly to our first update!
WHAT’S NEW
New Game Modes
House of Horrors: The House is fighting back harder than ever—expect mimic corpses, trick health recovery items, more traps, and haunted smashables that explode when you get too close.
Push Harder: We hope you’ve been eating your fiber, because s#!t just got hard. This mode is for those craving a real challenge—enemies hit harder, there are more of them, revive points are limited, and you’ll have less time to bring your friends back. BumTek chests are also harder to unlock.
- Poop SimulatorIn many ways, this is a “real-life sim” version of We Gotta Go. Don’t lose your pants—you’ll need their pockets to use your inventory. The longer you wait, the worse it gets… and overfarting deals damage. Friendly fire is also enabled. (Trust no one.)
Director’s Cut: EVERYTHING. ALL AT ONCE. Elements from all three modes collide into one insane, chaotic experience. (Warning: we haven’t been able to beat this, and we’re not convinced it’s actually beatable. Good luck.)
Steam post image New Rewards
Earn new cosmetics by conquering each of the new modes listed above!
Rank-Based Rewards
Show off your skills (or lack thereof) and earn any rank to unlock one of the new rank-based hats. Good luck getting SSS!
We hope you enjoy the update this weekend! And if you’d like to share your thoughts and feedback with the team, be sure to join our Discord community!
Source
Changelog.gg summarizes and formats this update. How we read updates.
