Full notes
Full We Gotta Go update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Events
- Balance
Big news from Chunk-ee’s Gas Station - We Gotta Go launches on Steam April 14th! Check out our release date trailer:
That’s right, 1.0 is right around the corner. The demo is still available and will be for a while longer. So get your runs in for now and train your guts for the full version.
We’ve been brewing a ton of new content for launch much of it based on your feedback. Here’s a preview of what to expect come April that you’ve not seen in the demo yet:
More biomes: mansion, dungeon, and more!
More haunt variety: different types of haunts with objectives and requirements to keep you on your toes.
Objectives & challenges: exploration objectives and challenge items that change up gameplay run to run.
Tiered weapon systems: we’re upgrading the weapon system with 3 tiers of rarity and power.
- Mr. Bum’s shopmythic weapons, rare cosmetics, and Kung-Poo battle arts available in the gas station (for a price.)
- Additional pit stopstake a break between biomes, stocking up on new weapons, items, Supps , and clothes before venturing back out.
We can’t wait to push this bad boy out in about a month, and to hear what you think about it. In the meantime make sure to wishlist and join our Discord!
Source
Changelog.gg summarizes and formats this update. How we read updates.
