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Full notes
Full We Escaped a Twisted Game update
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Repeated intro
Greetings!
What changed
- Gameplay
- UI and audio
- Fixes
- Events
We Escaped a Twisted Game changes
A new patch has just arrived for our playtesters! Behind the scenes, we’re doing extensive testing and final polishing to ensure the game is in the best possible shape for release — less than two weeks from today.
New Patch Includes:
UI
It was possible to spam the Create Game button, which caused an error. This has been fixed.
A-mei-zing
Fixed an issue where players could get soft-locked in the maze.
The Silent Stalker
Fixed a bug where the Stalker could kill a player during respawn if another player triggered the event.
Into the Depths
The platform in Obstacle Three sometimes started moving too early in rare cases. This has been corrected.
The Puppet Show
Fixed a bug that caused the Butcher to spawn right in front of Stacy when entering the room under certain conditions.
General
The “Break the Game” achievement could not be triggered if starting from Puzzle 2 or later. Fixed.
Improved lighting on the Witch (Chad’s perspective) in The Hallway puzzle.
Fixed a button that was missing spatial sound.
Player flashlight intensity was too high for other clients; it has been adjusted.
We can’t wait for the full release! Make sure to wishlist the game to get notified on launch day.
Best regards, The Deluded Games Team
Source
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