In this update7
Full notes
Full We Escaped a Twisted Game update
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Repeated intro
Hello Escapers! A fresh new patch has gone live for our beta playtesters. Besides the game getting closer to its release state, more exciting things are happening behind the scenes — we are preparing for launch! We’re making sure everything is in order, and once everything is set, we’ll go live with an updated Steam page and reveal the release date.
What changed
- Compatibility
- Fixes
- Gameplay
- Performance
- UI and audio
We Escaped a Twisted Game changes
- Gambithero
What's New?
The Puppet Show
Fixed an issue where some lights didn’t enable in certain edge cases.
Fixed an error that occurred if players disconnected while the puzzle was active.
Fixed a minor pathfinding issue where an enemy could get stuck in an idle state for a few seconds.
Fixed an issue where the Stalk the Butcher achievement triggered when it shouldn’t have.
Added visual feedback when the blue key is obtained.
The Silent Stalker
Fixed a bug causing stalkers to get stuck.
Into the Depths
Fixed a delay where the platform started moving late after reaching the midpoint in Obstacle Three.
Improved client synchronization on the platform.
Admiral’s Gambit
Added a new puzzle for revealing a precise strike.
Keybinding
Pressing Escape now cancels the session.
Added Sprint to keybinding options.
Achievements
Readjusted speedrun times.
Fixed several bugs where achievements triggered incorrectly.
Environments and Optimization
Added more scary encounters.
General improvements and bug fixes.
UI
Added confirmation boxes for critical decisions.
Added an in-game timer for speedrunners.
And much more!
We’ll be announcing the release date soon. Make sure to follow us on social media (Deluded Games) so you don’t miss any updates.
Best regards, The Deluded Games Team
Source
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