Full notes
Full We Could Be Heroes update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Events
Chapter 3 Update 5
MAJOR UPDATE: Added Air Throws each Character has 4 air throws accessed by catching an enemy with the action button while holding a directions. Air throws can be used for co-op combos. Steam post image
You can now pick up downed enemies, stronger character can then carry these enemies. Throw a carried enemy with the action key and any direction. Some characters can catch enemies mid air to a carry. New display options in the options menu.
Improved foot dynamic positioning when the foot is rotated so the foot does not push the toe through the floor (most noticible with Byron and Mr.Din)
Improved foot dynamic positioning during throws
Improved smoothness and consistency of throws.
Fixed issue with throws going in the wrong direction following a link throw.
Fixed issue with events firing twice for animations causing some odd glitches.
Fixed issue with some throws skipping final frames
Fixed a bug where sometimes bad guys would get stuck trying to pick up a weapon
Fixed issue with enemies not getting stuck in car windows
Fixed Interaction Throws kicking in for link throws :(
Fixed Interaction Throws against cars, enemies will now correctly interact with the car. Fixed redefine keys bug, you can now set the arrow keys for directional controls. Thanks to all of you, if you ever need to chat about anything to do with the game feel free to reach out on any of the social channels linked through Steam.
Jon
Source
Changelog.gg summarizes and formats this update. How we read updates.
