Full notes
Full We Could Be Heroes update
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What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Chapter 3 Update 4 Steam post image
Improved dodge:
You can now cancel attacks by dodging.
Dodge responds better to slightly early button presses (if you press dodge before you land from a jump for example).
Dodge will instantly occur when getting up.
Attacks can't hit player during the dodge (only while the player is actively moving)
Improved ragdolls even more, they should not trigger to early during throws anymore due to hitting certain objects.
Improved ragdolls when throwing an enemy that overlaps another enemy.
Players can no longer be hit during throws while they are actively holding and throwing an enemy.
Grappled throws such as suplexes now do splash and launch damage
Explosions now damaged downed characters
Explosions now throw characters into the air... which is hillarious.
Fixes
Fixed issue with camera on opening of Chapter 3 Scene 3
Fixed throws when at front bounds being blocked by the bounds.
Fixed issue sometimes items would knock the player down when they were falling or rolling.
Fixed throws being cancelled if the person thrown hit a weapon.
Fixed bug where if you are holding someone and tag them in crazy things would happen. Thanks to everyone who helped find and report these issues I appreciate it and special thanks to Mr.Din for his helpful suggestions.
Jon
Source
Changelog.gg summarizes and formats this update. How we read updates.
