HomeGamesUpdatesPricingMethodology
Steam News7 November 20214y ago

Patch 0.3.4

Patch 0.3.4 Item Icons have been updated for consistency, some names have also been changed. Updated movement script to not be tied to machine frame rate.

Full notes

Full We Are Live update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes0 additions2 changes0 removals
  • Gameplay
  • Fixes
changedItem Icons have been updated for consistency, some names have also been changed.
changedUpdated movement script to not be tied to machine frame rate.
fixedFixed a bug that caused a softlock when burn triggered on the Vine Lord and Sei was dead.
fixedFixed a bug in act 3 where enemies didn't spawn in specifically if you were in room 5.
fixedFixed Desync between player data when the heal pulse item was triggered.
fixedFixed a small bug with spell icons not resetting after completing a run.

Patch 0.3.4

  • Item Icons have been updated for consistency, some names have also been changed.

  • Updated movement script to not be tied to machine frame rate.

  • Fixed a bug that caused a softlock when burn triggered on the Vine Lord and Sei was dead.

  • Fixed a bug in act 3 where enemies didn't spawn in specifically if you were in room 5.

  • Fixed Desync between player data when the heal pulse item was triggered.

  • Altered dialogue to make consistency better.

  • Fixed a small bug with spell icons not resetting after completing a run.

Thank you to those who helped me find these bugs!

Ryan | Ventus Games

Source

Steam News / 7 November 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.