In this update6
Full notes
Full Wayward Valley update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Maps
- Gameplay
- Fixes
Wayward Valley changes
📢
Wayward Valley — Patch V0.1.1.00 is now live!
Thank you for playing Wayward Valley! This hotfix brings some visual improvements, a balance tweak, and an important bug fix. Read below for the full details.
🎮 Gameplay Changes
We've given the first entry map a full remake, along with improvements to the game's opening sequence. It now features our new emoji dialogue system, making conversations feel more expressive and alive.
Currently, the emoji dialogue system is active in 2 sections of the game. The full rollout across all of Wayward Valley is coming with the major update next week — stay tuned!
⚖️ Balance Changes
No balance changes in this hotfix.
💪 Buffs
No buffs in this hotfix.
🔻 Nerfs
Slimey — Damage output has been reduced.
🐛 Bug Fixes
Post-Battle Error (Dungeon Region) — A strange error that occurred after battles in the dungeon region has been fixed. We're continuing to monitor this closely to make sure it stays resolved.
⚠️
Heads up! Until we've fully confirmed the fix, we recommend saving your game in the first dungeon area as a precaution.
📝 Additional Notes
No additional notes for this update.
❤️
Thank you for your support and patience! If you run into any issues, please don't hesitate to leave a report on discord. — The PixelPulse Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
