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Steam News6 June 20197y ago

6/6 Update

Very close to launching now, putting up new Paladin tweaks next and then finding a good launch date for leaving Early Access and going into the 1.0 Release. At that point, Wayward Souls will increase to $15 in price.

Full notes

Full Wayward Souls update

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What changed

0 fixes2 additions0 changes0 removals
  • Balance
  • Gameplay
addedVery close to launching now, putting up new Paladin tweaks next and then finding a good launch date for leaving Early Access and going into the 1.0 Release. At that point, Wayward Souls will increase to $15 in price.
addedList of ChangesA revamp to how randomness works in the game. The main goal of this is to make it so you get the same items from forges, shrines, and etc less. Let us know if this helped, or you can see any changes at all - The water sprite pet should now properly slow enemies with its bolts - New hats and rooms

Very close to launching now, putting up new Paladin tweaks next and then finding a good launch date for leaving Early Access and going into the 1.0 Release. At that point, Wayward Souls will increase to $15 in price.

List of Changes

  • A revamp to how randomness works in the game. The main goal of this is to make it so you get the same items from forges, shrines, and etc less. Let us know if this helped, or you can see any changes at all - The water sprite pet should now properly slow enemies with its bolts - New hats and rooms

Source

Steam News / 6 June 2019

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