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Steam News27 August 20196y ago

8/26 Release Candidate

This is likely pretty close to the version of the game we're going to launch tomorrow night! After launch, the price of the game will increase to $15.

Full notes

Full Wayward Souls update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes0 removals
  • Balance
changedThis is likely pretty close to the version of the game we're going to launch tomorrow night! After launch, the price of the game will increase to $15.
addedLIST OF CHANGESPaladin Changes - Paladin fountains can now be walked over when they are empty - Final passes of Paladin Boss balancing and item balancing - Aegis of Arxius durability buffed from 9 to 10 - Aegis of Arxius now properly gets more charges for the + version, so up to 14 for the upgraded version Boss health spoilers
changedLIST OF CHANGESMage health reduced from 220 to 200 - Warrior health increased from 320 to 330 - Spellsword health reduced 300 to 245 - Rogue health increased from 270 to 300 - Adventurer health reduced from 300 to 280
changedLIST OF CHANGESWarrior boss macejump cooldown increased from 0.30 seconds to 0.45, warmup increased from 0.8 seconds to 0.9 - Removed the "game isn't done yet" note from penultimate boss Arena Changes - Gladiator Giant health reduced from 600 to 500 - Gladiator Giant no longer has his sprite disappear when megastunned - Tyrant Health reduced from 1250 to 900 - Tyrant can no longer summon Blue Demons or Nightmare Guards Other Tweaks - Nightmare Rockworm's burst attack no longer has its rocks phase through enemies - Cuffs of Absorption's + version now gives a 4% run speed bonus, in addition to the magic damage reduction
Mage health220200Mage health decreased, nerfMage health reduced from 220 to 200 - Warrior health320330Mage health reduced from 220 to 200 - Warrior health increased, buffWarrior boss macejump cooldown0.30seconds0.45Warrior boss macejump cooldown increased, nerf45, warmup0.8seconds0.945, warmup increased, buff

Wayward Souls changes

  • Roguehero
changedThis is likely pretty close to the version of the game we're going to launch tomorrow night! After launch, the price of the game will increase to $15.
addedPaladin Changes - Paladin fountains can now be walked over when they are empty - Final passes of Paladin Boss balancing and item balancing - Aegis of Arxius durability buffed from 9 to 10 - Aegis of Arxius now properly gets more charges for the + version, so up to 14 for the upgraded version Boss health spoilers
changedMage health reduced from 220 to 200 - Warrior health increased from 320 to 330 - Spellsword health reduced 300 to 245 - Rogue health increased from 270 to 300 - Adventurer health reduced from 300 to 280
changedWarrior boss macejump cooldown increased from 0.30 seconds to 0.45, warmup increased from 0.8 seconds to 0.9 - Removed the "game isn't done yet" note from penultimate boss Arena Changes - Gladiator Giant health reduced from 600 to 500 - Gladiator Giant no longer has his sprite disappear when megastunned - Tyrant Health reduced from 1250 to 900 - Tyrant can no longer summon Blue Demons or Nightmare Guards Other Tweaks - Nightmare Rockworm's burst attack no longer has its rocks phase through enemies - Cuffs of Absorption's + version now gives a 4% run speed bonus, in addition to the magic damage reduction

This is likely pretty close to the version of the game we're going to launch tomorrow night! After launch, the price of the game will increase to $15.

LIST OF CHANGES

Paladin Changes - Paladin fountains can now be walked over when they are empty - Final passes of Paladin Boss balancing and item balancing - Aegis of Arxius durability buffed from 9 to 10 - Aegis of Arxius now properly gets more charges for the + version, so up to 14 for the upgraded version Boss health spoilers

  • Mage health reduced from 220 to 200 - Warrior health increased from 320 to 330 - Spellsword health reduced 300 to 245 - Rogue health increased from 270 to 300 - Adventurer health reduced from 300 to 280

  • Warrior boss macejump cooldown increased from 0.30 seconds to 0.45, warmup increased from 0.8 seconds to 0.9 - Removed the "game isn't done yet" note from penultimate boss Arena Changes - Gladiator Giant health reduced from 600 to 500 - Gladiator Giant no longer has his sprite disappear when megastunned - Tyrant Health reduced from 1250 to 900 - Tyrant can no longer summon Blue Demons or Nightmare Guards Other Tweaks - Nightmare Rockworm's burst attack no longer has its rocks phase through enemies - Cuffs of Absorption's + version now gives a 4% run speed bonus, in addition to the magic damage reduction

Source

Steam News / 27 August 2019

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