What changed
0 fixes1 addition3 changes0 removals
changedThis is likely pretty close to the version of the game we're going to launch tomorrow night! After launch, the price of the game will increase to $15.
addedLIST OF CHANGESPaladin Changes - Paladin fountains can now be walked over when they are empty - Final passes of Paladin Boss balancing and item balancing - Aegis of Arxius durability buffed from 9 to 10 - Aegis of Arxius now properly gets more charges for the + version, so up to 14 for the upgraded version Boss health spoilers
changedLIST OF CHANGESMage health reduced from 220 to 200 - Warrior health increased from 320 to 330 - Spellsword health reduced 300 to 245 - Rogue health increased from 270 to 300 - Adventurer health reduced from 300 to 280
changedLIST OF CHANGESWarrior boss macejump cooldown increased from 0.30 seconds to 0.45, warmup increased from 0.8 seconds to 0.9 - Removed the "game isn't done yet" note from penultimate boss Arena Changes - Gladiator Giant health reduced from 600 to 500 - Gladiator Giant no longer has his sprite disappear when megastunned - Tyrant Health reduced from 1250 to 900 - Tyrant can no longer summon Blue Demons or Nightmare Guards Other Tweaks - Nightmare Rockworm's burst attack no longer has its rocks phase through enemies - Cuffs of Absorption's + version now gives a 4% run speed bonus, in addition to the magic damage reduction
Mage health220→200↓Mage health decreased, nerfMage health reduced from 220 to 200 - Warrior health320→330↑Mage health reduced from 220 to 200 - Warrior health increased, buffWarrior boss macejump cooldown0.30seconds→0.45↑Warrior boss macejump cooldown increased, nerf45, warmup0.8seconds→0.9↑45, warmup increased, buffWayward Souls changes
changedThis is likely pretty close to the version of the game we're going to launch tomorrow night! After launch, the price of the game will increase to $15.
addedPaladin Changes - Paladin fountains can now be walked over when they are empty - Final passes of Paladin Boss balancing and item balancing - Aegis of Arxius durability buffed from 9 to 10 - Aegis of Arxius now properly gets more charges for the + version, so up to 14 for the upgraded version Boss health spoilers
changedMage health reduced from 220 to 200 - Warrior health increased from 320 to 330 - Spellsword health reduced 300 to 245 - Rogue health increased from 270 to 300 - Adventurer health reduced from 300 to 280
changedWarrior boss macejump cooldown increased from 0.30 seconds to 0.45, warmup increased from 0.8 seconds to 0.9 - Removed the "game isn't done yet" note from penultimate boss Arena Changes - Gladiator Giant health reduced from 600 to 500 - Gladiator Giant no longer has his sprite disappear when megastunned - Tyrant Health reduced from 1250 to 900 - Tyrant can no longer summon Blue Demons or Nightmare Guards Other Tweaks - Nightmare Rockworm's burst attack no longer has its rocks phase through enemies - Cuffs of Absorption's + version now gives a 4% run speed bonus, in addition to the magic damage reduction
This is likely pretty close to the version of the game we're going to launch tomorrow night! After launch, the price of the game will increase to $15.
LIST OF CHANGES
Paladin Changes - Paladin fountains can now be walked over when they are empty - Final passes of Paladin Boss balancing and item balancing - Aegis of Arxius durability buffed from 9 to 10 - Aegis of Arxius now properly gets more charges for the + version, so up to 14 for the upgraded version Boss health spoilers
Mage health reduced from 220 to 200 - Warrior health increased from 320 to 330 - Spellsword health reduced 300 to 245 - Rogue health increased from 270 to 300 - Adventurer health reduced from 300 to 280
Warrior boss macejump cooldown increased from 0.30 seconds to 0.45, warmup increased from 0.8 seconds to 0.9 - Removed the "game isn't done yet" note from penultimate boss Arena Changes - Gladiator Giant health reduced from 600 to 500 - Gladiator Giant no longer has his sprite disappear when megastunned - Tyrant Health reduced from 1250 to 900 - Tyrant can no longer summon Blue Demons or Nightmare Guards Other Tweaks - Nightmare Rockworm's burst attack no longer has its rocks phase through enemies - Cuffs of Absorption's + version now gives a 4% run speed bonus, in addition to the magic damage reduction