What changed
0 fixes0 additions2 changes0 removals
changedThis update has a couple features we wanted to get in for awhile, including loot showing up on the map, and some fixes and polish. This update should hopefully cover all of the previous achievement issues, let me know if any are still around. Going to try to keep twice a week updates going until the 1.0 launch, which is now looking like early May. For the 1.0 launch out of Early Access, we will be increasing the price to $15. Next up: Character and boss tweaks, some changes to Arena mode, and some additional small features.
changedList of ChangesLoot drops (ammo and one use items) will now show up on the map as white dots if you didn't pick them up - NEW! indicator for hats you've found, but haven't worn yet - Hat list now properly previews alternate colors when toggled - New hat - New rare dungeon room - Added moss traps to Mines floors - Fixed an issue where mushrooms could spawn in the orc sky areas - Sound and Volume meters in settings use graphical bars instead of text now Cheevo Corner - Hat Connoisseur now retroactively rewarded on character select - Diamond Soul rewards properly on clear now - Diamond Soul is now retroactive - Possible fixes for Paragon and Wayward Souls cheevos
Wayward Souls changes
changedThis update has a couple features we wanted to get in for awhile, including loot showing up on the map, and some fixes and polish. This update should hopefully cover all of the previous achievement issues, let me know if any are still around. Going to try to keep twice a week updates going until the 1.0 launch, which is now looking like early May. For the 1.0 launch out of Early Access, we will be increasing the price to $15. Next up: Character and boss tweaks, some changes to Arena mode, and some additional small features.
changedLoot drops (ammo and one use items) will now show up on the map as white dots if you didn't pick them up - NEW! indicator for hats you've found, but haven't worn yet - Hat list now properly previews alternate colors when toggled - New hat - New rare dungeon room - Added moss traps to Mines floors - Fixed an issue where mushrooms could spawn in the orc sky areas - Sound and Volume meters in settings use graphical bars instead of text now Cheevo Corner - Hat Connoisseur now retroactively rewarded on character select - Diamond Soul rewards properly on clear now - Diamond Soul is now retroactive - Possible fixes for Paragon and Wayward Souls cheevos
This update has a couple features we wanted to get in for awhile, including loot showing up on the map, and some fixes and polish. This update should hopefully cover all of the previous achievement issues, let me know if any are still around. Going to try to keep twice a week updates going until the 1.0 launch, which is now looking like early May. For the 1.0 launch out of Early Access, we will be increasing the price to $15. Next up: Character and boss tweaks, some changes to Arena mode, and some additional small features.
List of Changes
Loot drops (ammo and one use items) will now show up on the map as white dots if you didn't pick them up - NEW! indicator for hats you've found, but haven't worn yet - Hat list now properly previews alternate colors when toggled - New hat - New rare dungeon room - Added moss traps to Mines floors - Fixed an issue where mushrooms could spawn in the orc sky areas - Sound and Volume meters in settings use graphical bars instead of text now Cheevo Corner - Hat Connoisseur now retroactively rewarded on character select - Diamond Soul rewards properly on clear now - Diamond Soul is now retroactive - Possible fixes for Paragon and Wayward Souls cheevos